Pinny Test
Offline 114.44.55.248:28015 checked 32d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Pinny Test rank against other Rust servers?
By player hours over the last seven days, Pinny Test places at #11,942, within the top 51% of ranked servers.
How busy is Pinny Test?
Pinny Test is offline at this count; we last saw it 32 days 20 hours ago.
Tags
What do the server tags on Pinny Test mean?
These are the tags Pinny Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): This server runs game build 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Pinny Test?
These Rust Population lists include Pinny Test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Pinny Test?
The record holds too few of Pinny Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 54 days 13 hours ago the current world was made.
Settings
Which map does Pinny Test run?
Pinny Test uses a map the game generates, procedural, at size 5,000 with seed 1539038390. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Pinny Test?
Nothing in Pinny Test's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Pinny Test run?
On Windows, Pinny Test runs Rust network protocol 2633 and build 162929. Steam updates your game automatically, but you need the same protocol to join.
Is Pinny Test online, and how reliable is it?
We last saw Pinny Test 32 days 20 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 25 September 2026, Rust Population saw it for the first time.
Where is Pinny Test located?
Nothing published by Pinny Test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 114.44.55.248:28015.
Getting in
How do I join Pinny Test?
Either enter client.connect 114.44.55.248:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.