Pinny Test
Offline 114.44.55.7:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Pinny Test rank against other Rust servers?
By player hours over the last seven days, Pinny Test places at #6,410, within the top 29% of ranked servers.
How busy is Pinny Test?
We have no live count for Pinny Test right now. It was last seen 37 hours ago. We counted an average of 3 players in the past week, with 4 at the busiest. In the last 48 hours the peak hour came at 03:00 UTC, averaging 4 players.
Lists and tags
What do the server tags on Pinny Test mean?
What the game's server browser reads from Pinny Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Pinny Test?
Pinny Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Pinny Test?
Too few wipes are on record for Pinny Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 24 days ago the current world was made.
Map and rules
Which map does Pinny Test run?
The map on Pinny Test is procedural, made by the game at size 5,000 from seed 2128749943. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Pinny Test?
The name tells you nothing about gather rates: Pinny Test states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Pinny Test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Pinny Test. The protocol must match for you to join, and Steam updates it for you.
Does Pinny Test run smoothly?
It ran at 94 server fps on average over the last 48 hours, and never went below 91. Up to 152,777 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,642 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Pinny Test online, and how reliable is it?
We last saw Pinny Test 37 hours ago, and it is offline now. Judging by the uptime it reports, the last restart was about 1 hours ago. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. On 26 October 2026, Rust Population saw it for the first time.
Where is Pinny Test located?
No region is published by Pinny Test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 114.44.55.7:28015.
How to join
How do I join Pinny Test?
Either enter client.connect 114.44.55.7:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.