Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 82 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 11,916habitat unknownfirst seen 30 Sep 2026

Pinny Test

Offline 114.44.58.53:28015 checked 27d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#11,916
top 50%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Pinny Test rank against other Rust servers?

The last seven days of player hours place Pinny Test at #11,916, within the top 50% of all ranked servers.

How busy is Pinny Test?

We have no live count for Pinny Test right now. It was last seen 27 days 4 hours ago.

Lists and tags

What do the server tags on Pinny Test mean?

What the game's server browser reads from Pinny Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Pinny Test?

These Rust Population lists include Pinny Test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Pinny Test?

Too few wipes are on record for Pinny Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 54 days 7 hours ago, that is how long the current world has stood.

Settings

Which map does Pinny Test run?

A procedural map of size 5,000 from seed 1539038390, generated by the game, is in use on Pinny Test. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Pinny Test?

No gather rate appears in the name of Pinny Test. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Pinny Test run?

The setup is Rust network protocol 2633 and build 162929 on Windows for Pinny Test. Your game needs the same protocol to join; Steam takes care of updating it.

Is Pinny Test online, and how reliable is it?

Offline at the moment, Pinny Test was last seen 27 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 30 September 2026.

Where is Pinny Test located?

Nothing published by Pinny Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 114.44.58.53:28015.

Getting in

How do I join Pinny Test?

To connect directly, open Rust's console with F1 and type client.connect 114.44.58.53:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol The protocol is 2633; a different version will not connect.
cs162929
Build The game build is 162929.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.