Pinny Test
Offline 114.44.58.53:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Pinny Test rank against other Rust servers?
The last seven days of player hours place Pinny Test at #11,916, within the top 50% of all ranked servers.
How busy is Pinny Test?
We have no live count for Pinny Test right now. It was last seen 27 days 4 hours ago.
Lists and tags
What do the server tags on Pinny Test mean?
What the game's server browser reads from Pinny Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Pinny Test?
These Rust Population lists include Pinny Test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Pinny Test?
Too few wipes are on record for Pinny Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 54 days 7 hours ago, that is how long the current world has stood.
Settings
Which map does Pinny Test run?
A procedural map of size 5,000 from seed 1539038390, generated by the game, is in use on Pinny Test. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Pinny Test?
No gather rate appears in the name of Pinny Test. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Pinny Test run?
The setup is Rust network protocol 2633 and build 162929 on Windows for Pinny Test. Your game needs the same protocol to join; Steam takes care of updating it.
Is Pinny Test online, and how reliable is it?
Offline at the moment, Pinny Test was last seen 27 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 30 September 2026.
Where is Pinny Test located?
Nothing published by Pinny Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 114.44.58.53:28015.
Getting in
How do I join Pinny Test?
To connect directly, open Rust's console with F1 and type client.connect 114.44.58.53:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.