My Local Test Server
Offline 115.131.30.27:28015 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Local Test Server rank against other Rust servers?
By player hours over the last seven days, My Local Test Server places at #13,254, within the top – of ranked servers.
How busy is My Local Test Server?
We have no live count for My Local Test Server right now. It was last seen 39 days 15 hours ago.
Lists and tags
What do the server tags on My Local Test Server mean?
What the game's server browser reads from My Local Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): This server runs game build 163493; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include My Local Test Server?
These Rust Population lists include My Local Test Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on My Local Test Server?
The record holds too few of My Local Test Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 48 days 14 hours ago.
Settings
Which map does My Local Test Server run?
The map on My Local Test Server is procedural, made by the game.
What are the rules and settings on My Local Test Server?
Nothing in My Local Test Server's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does My Local Test Server run?
Rust network protocol 2633 and build 163493 on Windows is what My Local Test Server uses. The protocol must match for you to join, and Steam updates it for you.
Is My Local Test Server online, and how reliable is it?
Offline at the moment, My Local Test Server was last seen 39 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is My Local Test Server located?
A region is not published by My Local Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 115.131.30.27:28015.
How to join
How do I join My Local Test Server?
Either enter client.connect 115.131.30.27:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.