Carbon Dev
Offline 115.186.234.4:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Carbon Dev rank against other Rust servers?
The last seven days of player hours place Carbon Dev at #7,701, within the top 35% of all ranked servers.
How busy is Carbon Dev?
Carbon Dev is offline at this count; we last saw it 2 days 13 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest.
Tags
What do the server tags on Carbon Dev mean?
The game's server browser reads the tags Carbon Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): The server has 8 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Carbon Dev?
These Rust Population lists include Carbon Dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Carbon Dev?
The record holds too few of Carbon Dev's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 4 days 20 hours ago the current world was made.
Settings
Which map does Carbon Dev run?
The map on Carbon Dev is procedural, made by the game.
What are the rules and settings on Carbon Dev?
No gather rate appears in the name of Carbon Dev. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Carbon Dev run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Carbon Dev. The protocol must match for you to join, and Steam updates it for you.
Is Carbon Dev online, and how reliable is it?
We last saw Carbon Dev 2 days 13 hours ago, and it is offline now. Over the last 4 full days, 6 of 96 hours were online, or 6%. On 24 October 2026, Rust Population saw it for the first time.
Where is Carbon Dev located?
No region is published by Carbon Dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 115.186.234.4:28015 is where it lives.
Getting in
How do I join Carbon Dev?
To connect directly, open Rust's console with F1 and type client.connect 115.186.234.4:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.