Rust PopulationField survey · Rust servers
Observing 44,070 players 11,698 servers 3,087 with someone on 100 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,751habitat unknownfirst seen 4 Oct 2026

Island Chronicles: Devserver

Offline 116.202.235.53:50002 checked 21d ago

moddedoxide

Measurements

Players now
1/ 20
= 1 player
5% full
7-day average
0
peak –
Rank
#13,751
top 62%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Island Chronicles: Devserver rank against other Rust servers?

Over the past week it ranks #13,751 for player hours, which puts Island Chronicles: Devserver in the top 62% of all ranked servers.

How busy is Island Chronicles: Devserver?

We have no live count for Island Chronicles: Devserver right now. It was last seen 21 days 17 hours ago.

Tags

What do the server tags on Island Chronicles: Devserver mean?

These are the tags Island Chronicles: Devserver publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts10 (Group limit): You may team with up to 10 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptsw (Networking): This server uses the network layer 'sw'; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Island Chronicles: Devserver?

Island Chronicles: Devserver appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on Island Chronicles: Devserver?

Too few wipes are on record for Island Chronicles: Devserver to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 24 days 15 hours ago.

Settings

Which map does Island Chronicles: Devserver run?

The map on Island Chronicles: Devserver is procedural, made by the game at size 1,000 from seed 1107645345. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.

What are the rules and settings on Island Chronicles: Devserver?

The name tells you nothing about gather rates: Island Chronicles: Devserver states none. Up to 10 players can team together. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.

Server details

Which version of Rust does Island Chronicles: Devserver run?

Rust network protocol 2634 and build 166652 on Windows is what Island Chronicles: Devserver uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Island Chronicles: Devserver online, and how reliable is it?

We last saw Island Chronicles: Devserver 21 days 17 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 4 October 2026.

Where is Island Chronicles: Devserver located?

No region is published by Island Chronicles: Devserver. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 116.202.235.53:50002.

How to join

How do I join Island Chronicles: Devserver?

To connect directly, open Rust's console with F1 and type client.connect 116.202.235.53:50002; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp20,ptsw,$r?,v2634,gmrust,cs166652,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server has 20 slots.
ts10
Group limit You may team with up to 10 players.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptsw
Networking This server uses the network layer 'sw'.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.