Island Chronicles: Devserver
Offline 116.202.235.53:50002 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Island Chronicles: Devserver rank against other Rust servers?
Over the past week it ranks #13,751 for player hours, which puts Island Chronicles: Devserver in the top 62% of all ranked servers.
How busy is Island Chronicles: Devserver?
We have no live count for Island Chronicles: Devserver right now. It was last seen 21 days 17 hours ago.
Tags
What do the server tags on Island Chronicles: Devserver mean?
These are the tags Island Chronicles: Devserver publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server has 20 slots; ts10 (Group limit): You may team with up to 10 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptsw (Networking): This server uses the network layer 'sw'; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Island Chronicles: Devserver?
Island Chronicles: Devserver appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on Island Chronicles: Devserver?
Too few wipes are on record for Island Chronicles: Devserver to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 24 days 15 hours ago.
Settings
Which map does Island Chronicles: Devserver run?
The map on Island Chronicles: Devserver is procedural, made by the game at size 1,000 from seed 1107645345. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on Island Chronicles: Devserver?
The name tells you nothing about gather rates: Island Chronicles: Devserver states none. Up to 10 players can team together. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Island Chronicles: Devserver run?
Rust network protocol 2634 and build 166652 on Windows is what Island Chronicles: Devserver uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Island Chronicles: Devserver online, and how reliable is it?
We last saw Island Chronicles: Devserver 21 days 17 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 4 October 2026.
Where is Island Chronicles: Devserver located?
No region is published by Island Chronicles: Devserver. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 116.202.235.53:50002.
How to join
How do I join Island Chronicles: Devserver?
To connect directly, open Rust's console with F1 and type client.connect 116.202.235.53:50002; or press Launch Rust on this page and Steam opens Rust and joins for you.