Hackstadt | Powered by AMP
Online 116.202.51.117:28015 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 14:41 UTC4d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Hackstadt | Powered by AMP rank against other Rust servers?
Over the past week it ranks #3,877 for player hours, which puts Hackstadt | Powered by AMP in the top 17% of all ranked servers.
How busy is Hackstadt | Powered by AMP?
The count reads 0 players on Hackstadt | Powered by AMP, which has 4 slots. Averaged over seven days, it drew 1 players and reached a peak of 3. The busiest hour in the last 48 was 12:00 UTC, when an average of 3 players were on.
Lists and tags
What do the server tags on Hackstadt | Powered by AMP mean?
These are the tags Hackstadt | Powered by AMP publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Hackstadt | Powered by AMP?
These Rust Population lists include Hackstadt | Powered by AMP: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on Hackstadt | Powered by AMP?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 2 hours in.
What is the wipe schedule on Hackstadt | Powered by AMP?
Its rhythm cannot be told yet: too few of Hackstadt | Powered by AMP's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 9 hours ago the current world was made.
Settings
Which map does Hackstadt | Powered by AMP run?
The map on Hackstadt | Powered by AMP is procedural, made by the game at size 6,000 from seed 1021721376. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Hackstadt | Powered by AMP?
The name tells you nothing about gather rates: Hackstadt | Powered by AMP states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Hackstadt | Powered by AMP run?
Rust network protocol 2635 and build 168909 on Linux is what Hackstadt | Powered by AMP uses. The protocol must match for you to join, and Steam updates it for you.
Does Hackstadt | Powered by AMP run smoothly?
The last 48 hours saw an average of 75 server fps, with 40 as the lowest. The entity count reached 206,839: buildings, deployables and all other objects. The highest memory usage was 3,675 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Hackstadt | Powered by AMP online, and how reliable is it?
Hackstadt | Powered by AMP is up and running at the moment. The uptime it reports suggests a restart roughly 5 hours ago. Over the last 5 full days, 84 of 120 hours were online, or 70%. On 23 October 2026, Rust Population saw it for the first time.
Where is Hackstadt | Powered by AMP located?
A region is not published by Hackstadt | Powered by AMP. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 116.202.51.117:28015.
Getting in
How do I join Hackstadt | Powered by AMP?
Open the console with F1 in Rust and enter client.connect 116.202.51.117:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.