Staging Dev Server
Offline 116.203.97.221:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 23:11 UTC10d ago | 0 | – | running | 0 |
| Fri 16 Oct, 16:41 UTC11d ago | 0 | – | 0.3 days | 0 |
| Fri 16 Oct, 10:41 UTC11d ago | 0 | – | 0.3 days | 0 |
| Fri 16 Oct, 00:41 UTC11d ago | 0 | – | 0.4 days | 0 |
| Thu 15 Oct, 18:11 UTC12d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 12:11 UTC12d ago | 0 | – | 0.3 days | 0 |
| Thu 15 Oct, 02:41 UTC12d ago | 0 | – | 0.4 days | 0 |
| Wed 14 Oct, 18:11 UTC13d ago | 0 | – | 0.4 days | 0 |
| Wed 14 Oct, 00:10 UTC13d ago | 0 | – | 0.8 days | 0 |
| Tue 13 Oct, 08:11 UTC14d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Staging Dev Server rank against other Rust servers?
Over the past week it ranks #15,153 for player hours, which puts Staging Dev Server in the top 70% of all ranked servers.
How busy is Staging Dev Server?
At this count Staging Dev Server is offline, with its last sighting 10 days 21 hours ago.
Lists and tags
What do the server tags on Staging Dev Server mean?
The game's server browser reads the tags Staging Dev Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168330 (Build): This server runs game build 168330; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Staging Dev Server?
On Rust Population, Staging Dev Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on Staging Dev Server?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Staging Dev Server?
No next wipe can be predicted for Staging Dev Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 10 days 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does Staging Dev Server run?
The map on Staging Dev Server is procedural, made by the game.
What are the rules and settings on Staging Dev Server?
Nothing in Staging Dev Server's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Staging Dev Server run?
The setup is Rust network protocol 2635 and build 168330 on Linux for Staging Dev Server. The protocol must match for you to join, and Steam updates it for you.
Is Staging Dev Server online, and how reliable is it?
Currently offline, Staging Dev Server was last seen 10 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 October 2026, Rust Population saw it for the first time.
Where is Staging Dev Server located?
Nothing published by Staging Dev Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 116.203.97.221:28015.
Getting in
How do I join Staging Dev Server?
Open the console with F1 in Rust and enter client.connect 116.203.97.221:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.