Rust PopulationField survey · Rust servers
Observing 51,829 players 11,699 servers 3,292 with someone on 139 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 4,581habitat unknownfirst seen 13 Sep 2026

in.high

Online 116.58.190.230:28015 checked 10m ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#4,581
top 21%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.511.5201:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 11:50 UTC13d ago 2 – running 2
Fri 2 Oct, 08:15 UTC25d ago 1 held half 12.1 days 0
Wed 30 Sep, 13:42 UTC27d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does in.high rank against other Rust servers?

Over the past week it ranks #4,581 for player hours, which puts in.high in the top 21% of all ranked servers.

How busy is in.high?

Of its 10 slots, in.high is using 0 right now. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 11:00 UTC stands out: it averaged 2 players.

Lists and tags

What do the server tags on in.high mean?

The game's server browser reads the tags in.high publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include in.high?

These Rust Population lists include in.high: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on in.high?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on in.high?

Irregular times are when in.high wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 13 days 12 hours ago, that is how long the current world has stood.

Map and rules

Which map does in.high run?

in.high uses a map the game generates, procedural, at size 4,000 with seed 814592164. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on in.high?

The name tells you nothing about gather rates: in.high states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does in.high run?

The setup is Rust network protocol 2635 and build 168909 on Windows for in.high. Steam updates your game automatically, but you need the same protocol to join.

Does in.high run smoothly?

The last 48 hours saw an average of 134 server fps, with 117 as the lowest. Entities peaked at 95,852, including buildings, deployables and everything else. The highest memory usage was 3,385 MB. What players experience as lag comes from low fps and a rising entity count.

Is in.high online, and how reliable is it?

in.high is up and running at the moment. The uptime it reports suggests a restart roughly 4 days 21 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is in.high located?

Nothing published by in.high states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 116.58.190.230:28015.

Getting in

How do I join in.high?

To connect directly, open Rust's console with F1 and type client.connect 116.58.190.230:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
modded
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.