[TEST] The Test Server
Offline 116.89.111.196:28315 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:17 UTC24d ago | 0 | – | running | 0 |
| Thu 17 Sep, 15:15 UTC41d ago | 1 | halved by day 1 | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [TEST] The Test Server rank against other Rust servers?
The last seven days of player hours place [TEST] The Test Server at #15,126, within the top 70% of all ranked servers.
How busy is [TEST] The Test Server?
[TEST] The Test Server is offline at this count; we last saw it 12 days 20 hours ago.
Tags
What do the server tags on [TEST] The Test Server mean?
What the game's server browser reads from [TEST] The Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [TEST] The Test Server?
On Rust Population, [TEST] The Test Server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on [TEST] The Test Server?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on [TEST] The Test Server?
Too few wipes are on record for [TEST] The Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 24 days 4 hours ago, that is how long the current world has stood.
Map and rules
Which map does [TEST] The Test Server run?
The map on [TEST] The Test Server is procedural, made by the game at size 3,700 from seed 1845678248. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on [TEST] The Test Server?
The name tells you nothing about gather rates: [TEST] The Test Server states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does [TEST] The Test Server run?
On Linux, [TEST] The Test Server runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Is [TEST] The Test Server online, and how reliable is it?
We last saw [TEST] The Test Server 12 days 20 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 16 September 2026.
Where is [TEST] The Test Server located?
A region is not published by [TEST] The Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 116.89.111.196:28315 is where it lives.
Getting in
How do I join [TEST] The Test Server?
Either enter client.connect 116.89.111.196:28315 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.