ServerHub Test
Offline 118.114.92.60:28015 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ServerHub Test rank against other Rust servers?
By player hours over the last seven days, ServerHub Test places at #15,966, within the top 71% of ranked servers.
How busy is ServerHub Test?
We have no live count for ServerHub Test right now. It was last seen 23 days 14 hours ago.
Lists and tags
What do the server tags on ServerHub Test mean?
What the game's server browser reads from ServerHub Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include ServerHub Test?
On Rust Population, ServerHub Test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on ServerHub Test?
The record holds too few of ServerHub Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 14 hours ago.
Map and rules
Which map does ServerHub Test run?
A procedural map, generated by the game, is in use on ServerHub Test.
What are the rules and settings on ServerHub Test?
No gather rate appears in the name of ServerHub Test. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does ServerHub Test run?
The setup is Rust network protocol 2634 and build 166652 on Windows for ServerHub Test. Steam updates your game automatically, but you need the same protocol to join.
Is ServerHub Test online, and how reliable is it?
We last saw ServerHub Test 23 days 14 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 4 October 2026.
Where is ServerHub Test located?
Nothing published by ServerHub Test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 118.114.92.60:28015.
Getting in
How do I join ServerHub Test?
Either enter client.connect 118.114.92.60:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.