Rust PopulationField survey · Rust servers
Observing 41,069 players 11,703 servers 3,025 with someone on 98 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,417habitat unknownfirst seen 11 Oct 2026

Pinny Test

Offline 118.160.77.98:28015 checked 17d ago

moddedoxide

Measurements

Players now
4/ 10
= 1 player
40% full
7-day average
0
peak –
Rank
#10,417
top 47%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Pinny Test rank against other Rust servers?

Over the past week it ranks #10,417 for player hours, which puts Pinny Test in the top 47% of all ranked servers.

How busy is Pinny Test?

Pinny Test is offline at this count; we last saw it 17 days 12 hours ago.

Lists and tags

What do the server tags on Pinny Test mean?

What the game's server browser reads from Pinny Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Pinny Test?

These Rust Population lists include Pinny Test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Pinny Test?

The record holds too few of Pinny Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 23 hours ago, that is how long the current world has stood.

Settings

Which map does Pinny Test run?

The map on Pinny Test is procedural, made by the game at size 5,000 from seed 2128749943. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Pinny Test?

The name tells you nothing about gather rates: Pinny Test states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Pinny Test run?

Rust network protocol 2634 and build 166652 on Windows is what Pinny Test uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Pinny Test online, and how reliable is it?

We last saw Pinny Test 17 days 12 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 11 October 2026.

Where is Pinny Test located?

Nothing published by Pinny Test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 118.160.77.98:28015.

How to join

How do I join Pinny Test?

To connect directly, open Rust's console with F1 and type client.connect 118.160.77.98:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.