Rustov 2.0
Offline 118.211.191.39:28015 checked 10d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rustov 2.0 rank against other Rust servers?
The last seven days of player hours place Rustov 2.0 at #15,300, within the top 69% of all ranked servers.
How busy is Rustov 2.0?
Rustov 2.0 is offline at this count; we last saw it 10 days 5 hours ago.
Tags
What do the server tags on Rustov 2.0 mean?
These are the tags Rustov 2.0 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rustov 2.0?
These Rust Population lists include Rustov 2.0: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Rustov 2.0?
Its rhythm cannot be told yet: too few of Rustov 2.0's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 17 days 14 hours ago.
Settings
Which map does Rustov 2.0 run?
The map on Rustov 2.0 is procedural, made by the game at size 3,500 from seed 1834446663. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Rustov 2.0?
Nothing in Rustov 2.0's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Rustov 2.0 run?
On Windows, Rustov 2.0 runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam updates it for you.
Is Rustov 2.0 online, and how reliable is it?
Offline at the moment, Rustov 2.0 was last seen 10 days 5 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 October 2026.
Where is Rustov 2.0 located?
Nothing published by Rustov 2.0 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 118.211.191.39:28015.
Getting in
How do I join Rustov 2.0?
Either enter client.connect 118.211.191.39:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.