[JP][PVE]UC-RUST-Server
Online 118.27.225.39:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [JP][PVE]UC-RUST-Server rank against other Rust servers?
The last seven days of player hours place [JP][PVE]UC-RUST-Server at #15,323, within the top 69% of all ranked servers.
How busy is [JP][PVE]UC-RUST-Server?
[JP][PVE]UC-RUST-Server holds 0 players at the moment, out of 50 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on [JP][PVE]UC-RUST-Server mean?
These are the tags [JP][PVE]UC-RUST-Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs162929 (Build): Game build: 162929; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [JP][PVE]UC-RUST-Server?
On Rust Population, [JP][PVE]UC-RUST-Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on [JP][PVE]UC-RUST-Server?
Its rhythm cannot be told yet: too few of [JP][PVE]UC-RUST-Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 55 days 12 hours ago, that is how long the current world has stood.
Settings
Which map does [JP][PVE]UC-RUST-Server run?
[JP][PVE]UC-RUST-Server uses a map the game generates, procedural, at size 4,000 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on [JP][PVE]UC-RUST-Server?
Nothing in [JP][PVE]UC-RUST-Server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [JP][PVE]UC-RUST-Server run?
Rust network protocol 2633 and build 162929 on Linux is what [JP][PVE]UC-RUST-Server uses. Steam updates your game automatically, but you need the same protocol to join.
Does [JP][PVE]UC-RUST-Server run smoothly?
In the last 48 hours, it averaged 58 server fps, with a low of 44. The entity count reached 106,934: buildings, deployables and all other objects. Memory use peaked at 3,196 MB. Players feel lag when fps is low and the entity count climbs.
Is [JP][PVE]UC-RUST-Server online, and how reliable is it?
Right now, [JP][PVE]UC-RUST-Server is online. Judging by the uptime it reports, the last restart was about 13 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [JP][PVE]UC-RUST-Server located?
Nothing in the tags says where [JP][PVE]UC-RUST-Server is, but its name points to Asia. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 118.27.225.39:28015.
How to join
How do I join [JP][PVE]UC-RUST-Server?
To connect directly, open Rust's console with F1 and type client.connect 118.27.225.39:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.