TEST SERVER
Offline 118.71.21.217:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TEST SERVER rank against other Rust servers?
Over the past week it ranks #8,350 for player hours, which puts TEST SERVER in the top 38% of all ranked servers.
How busy is TEST SERVER?
TEST SERVER is offline at this count; we last saw it 3 days 8 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Tags
What do the server tags on TEST SERVER mean?
What the game's server browser reads from TEST SERVER is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TEST SERVER?
TEST SERVER appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on TEST SERVER?
Its rhythm cannot be told yet: too few of TEST SERVER's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 4 days 4 hours ago the current world was made.
Settings
Which map does TEST SERVER run?
TEST SERVER uses a map the game generates: procedural.
What are the rules and settings on TEST SERVER?
Nothing in TEST SERVER's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TEST SERVER run?
On Windows, TEST SERVER runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is TEST SERVER online, and how reliable is it?
We last saw TEST SERVER 3 days 8 hours ago, and it is offline now. It was up 0% of the time over the last 2 full days, 0 out of 48 hours. The first sighting by Rust Population was on 25 October 2026.
Where is TEST SERVER located?
No region is published by TEST SERVER. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 118.71.21.217:28015.
Getting in
How do I join TEST SERVER?
To connect directly, open Rust's console with F1 and type client.connect 118.71.21.217:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.