Rust Custom Server - Dev / Test
Offline 119.105.5.171:28115 checked 33d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Custom Server - Dev / Test rank against other Rust servers?
Over the past week it ranks #16,689 for player hours, which puts Rust Custom Server - Dev / Test in the top 71% of all ranked servers.
How busy is Rust Custom Server - Dev / Test?
At this count Rust Custom Server - Dev / Test is offline, with its last sighting 33 days 7 hours ago.
Lists and tags
What do the server tags on Rust Custom Server - Dev / Test mean?
These are the tags Rust Custom Server - Dev / Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Custom Server - Dev / Test?
On Rust Population, Rust Custom Server - Dev / Test is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Rust Custom Server - Dev / Test?
The record holds too few of Rust Custom Server - Dev / Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 48 days 4 hours ago.
Settings
Which map does Rust Custom Server - Dev / Test run?
Rust Custom Server - Dev / Test uses a map the game generates: procedural.
What are the rules and settings on Rust Custom Server - Dev / Test?
No gather rate appears in the name of Rust Custom Server - Dev / Test. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rust Custom Server - Dev / Test run?
On Windows, Rust Custom Server - Dev / Test runs Rust network protocol 2633 and build 165217. Steam updates your game automatically, but you need the same protocol to join.
Is Rust Custom Server - Dev / Test online, and how reliable is it?
We last saw Rust Custom Server - Dev / Test 33 days 7 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is Rust Custom Server - Dev / Test located?
A region is not published by Rust Custom Server - Dev / Test. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 119.105.5.171:28115.
How to join
How do I join Rust Custom Server - Dev / Test?
Open the console with F1 in Rust and enter client.connect 119.105.5.171:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.