Tribunal_Isolated_Dev
Offline 119.105.5.171:28915 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 15:35 UTC13d ago | 1 | – | running | 0 |
| Fri 16 Oct, 08:20 UTC13d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Tribunal_Isolated_Dev rank against other Rust servers?
The last seven days of player hours place Tribunal_Isolated_Dev at #15,324, within the top 70% of all ranked servers.
How busy is Tribunal_Isolated_Dev?
Tribunal_Isolated_Dev is offline at this count; we last saw it 12 days 1 hours ago.
Lists and tags
What do the server tags on Tribunal_Isolated_Dev mean?
These are the tags Tribunal_Isolated_Dev publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): You can join up to 8 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Tribunal_Isolated_Dev?
Tribunal_Isolated_Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on Tribunal_Isolated_Dev?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 15 hours into the latest wipe.
What is the wipe schedule on Tribunal_Isolated_Dev?
Its rhythm cannot be told yet: too few of Tribunal_Isolated_Dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 13 days 12 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on Tribunal_Isolated_Dev?
The name tells you nothing about gather rates: Tribunal_Isolated_Dev states none. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Tribunal_Isolated_Dev run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Tribunal_Isolated_Dev. Your game needs the same protocol to join; Steam takes care of updating it.
Is Tribunal_Isolated_Dev online, and how reliable is it?
Offline at the moment, Tribunal_Isolated_Dev was last seen 12 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 16 October 2026.
Where is Tribunal_Isolated_Dev located?
A region is not published by Tribunal_Isolated_Dev. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 119.105.5.171:28915.
Getting in
How do I join Tribunal_Isolated_Dev?
To connect directly, open Rust's console with F1 and type client.connect 119.105.5.171:28915; or press Launch Rust on this page and Steam opens Rust and joins for you.