『鱼山路』PVE
Offline EA 119.183.132.140:28015 checked 45d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 『鱼山路』PVE rank against other Rust servers?
Seven-day player hours put 『鱼山路』PVE at #15,025, or #490 in Asia, inside the top – of all ranked servers.
How busy is 『鱼山路』PVE?
At this count 『鱼山路』PVE is offline, with its last sighting 45 days 7 hours ago.
Lists and tags
What do the server tags on 『鱼山路』PVE mean?
What the game's server browser reads from 『鱼山路』PVE is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163207 (Build): This server runs game build 163207; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EA (East Asia): In the server browser it appears under East Asia. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 『鱼山路』PVE?
On Rust Population, 『鱼山路』PVE is filed under these lists: Modded Rust servers, counted. Filter the server list by Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks and it will show up.
Wipe notes
What is the wipe schedule on 『鱼山路』PVE?
The next wipe for 『鱼山路』PVE is estimated from the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 47 days 13 hours ago, that is how long the current world has stood. A wipe every two weeks is what the tags publish.
Map and rules
Which map does 『鱼山路』PVE run?
『鱼山路』PVE uses a map the game generates: procedural.
What are the rules and settings on 『鱼山路』PVE?
The name tells you nothing about gather rates: 『鱼山路』PVE states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does 『鱼山路』PVE run?
On Windows, 『鱼山路』PVE runs Rust network protocol 2633 and build 163207. Steam updates your game automatically, but you need the same protocol to join.
Is 『鱼山路』PVE online, and how reliable is it?
Offline at the moment, 『鱼山路』PVE was last seen 45 days 7 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is 『鱼山路』PVE located?
The EA tag is how 『鱼山路』PVE places itself in Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 119.183.132.140:28015 is where it lives.
Getting in
How do I join 『鱼山路』PVE?
Either enter client.connect 119.183.132.140:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.