kinakomochi-dev
Offline 119.228.187.119:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does kinakomochi-dev rank against other Rust servers?
Over the past week it ranks #15,338 for player hours, which puts kinakomochi-dev in the top 69% of all ranked servers.
How busy is kinakomochi-dev?
kinakomochi-dev is offline at this count; we last saw it 39 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on kinakomochi-dev mean?
These are the tags kinakomochi-dev publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include kinakomochi-dev?
kinakomochi-dev appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on kinakomochi-dev?
The record holds too few of kinakomochi-dev's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 2 days 2 hours ago.
Map and rules
Which map does kinakomochi-dev run?
kinakomochi-dev uses a map the game generates: procedural.
What are the rules and settings on kinakomochi-dev?
Nothing in kinakomochi-dev's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does kinakomochi-dev run?
The setup is Rust network protocol 2635 and build 168909 on Linux for kinakomochi-dev. Steam updates your game automatically, but you need the same protocol to join.
Is kinakomochi-dev online, and how reliable is it?
We last saw kinakomochi-dev 39 hours ago, and it is offline now. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. On 27 October 2026, Rust Population saw it for the first time.
Where is kinakomochi-dev located?
No region is published by kinakomochi-dev. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 119.228.187.119:28015.
How to join
How do I join kinakomochi-dev?
Open the console with F1 in Rust and enter client.connect 119.228.187.119:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.