ticktest
Offline 119.252.216.50:29015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 100, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:17 UTC18d ago | 100 | – | running | 30 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ticktest rank against other Rust servers?
By player hours over the last seven days, ticktest places at #4,592, within the top 21% of ranked servers.
How busy is ticktest?
We have no live count for ticktest right now. It was last seen 18 days 6 hours ago.
Lists and tags
What do the server tags on ticktest mean?
These are the tags ticktest publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): 300 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ticktest?
These Rust Population lists include ticktest: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 100.
Wipe schedule
What does wipe day look like on ticktest?
The busiest point of its recent wipes averaged 100 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on ticktest?
The record holds too few of ticktest's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 18 days 6 hours ago, that is how long the current world has stood.
Settings
What are the rules and settings on ticktest?
No gather rate appears in the name of ticktest. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does ticktest run?
On Linux, ticktest runs Rust network protocol 2634 and build 167058. Steam updates your game automatically, but you need the same protocol to join.
Is ticktest online, and how reliable is it?
We last saw ticktest 18 days 6 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 11 October 2026.
Where is ticktest located?
No region is published by ticktest. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 119.252.216.50:29015.
How to join
How do I join ticktest?
Either enter client.connect 119.252.216.50:29015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.