.....
Offline 120.230.26.42:28015 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Sunday 1 November, 18:41 UTC, in 2d 19h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 18:41 UTC39d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ..... rank against other Rust servers?
The last seven days of player hours place ..... at #14,440, within the top – of all ranked servers.
How busy is .....?
At this count ..... is offline, with its last sighting 39 days 4 hours ago.
Tags
What do the server tags on ..... mean?
What the game's server browser reads from ..... is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): You can join up to 500 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): Game build: 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Other players are not a threat; the danger comes from the world. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include .....?
..... appears among the Rust Population lists that follow: Community servers, field-listed and PvE servers, counted. Filter the server list by Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks and it will show up.
Wipe schedule
What does wipe day look like on .....?
Across its recent wipes the busiest crowds averaged 1 players. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on .....?
The prediction follows its tag, since too few of .....'s wipes are on record to confirm the schedule. A wipe is due on Sunday 1 November at 18:41 UTC, the next one. The world it runs now dates from 39 days 4 hours ago. Its tags set out a wipe schedule of one wipe every two weeks.
Settings
Which map does ..... run?
..... uses a map the game generates: procedural.
What are the rules and settings on .....?
No gather rate appears in the name of ...... No limit is set beyond the standard 8 players per group. You get pve here, no player combat. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does ..... run?
The setup is Rust network protocol 2633 and build 164530 on Windows for ...... The protocol must match for you to join, and Steam updates it for you.
Is ..... online, and how reliable is it?
Currently offline, ..... was last seen 39 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 20 September 2026.
Where is ..... located?
No region is published by ...... Rust Population does not look up where the machine stands; it shows where the server says it is. 120.230.26.42:28015 is where it lives.
Getting in
How do I join .....?
Either enter client.connect 120.230.26.42:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.