FWQ2 Development 6000
Offline 120.82.32.144:28025 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does FWQ2 Development 6000 rank against other Rust servers?
The last seven days of player hours place FWQ2 Development 6000 at #13,606, within the top 61% of all ranked servers.
How busy is FWQ2 Development 6000?
FWQ2 Development 6000 is offline at this count; we last saw it 19 days 12 hours ago.
Tags
What do the server tags on FWQ2 Development 6000 mean?
These are the tags FWQ2 Development 6000 publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): This server runs game build 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include FWQ2 Development 6000?
On Rust Population, FWQ2 Development 6000 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on FWQ2 Development 6000?
Its rhythm cannot be told yet: too few of FWQ2 Development 6000's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 23 days 14 hours ago the current world was made.
Map and rules
Which map does FWQ2 Development 6000 run?
FWQ2 Development 6000 uses a map the game generates: procedural.
What are the rules and settings on FWQ2 Development 6000?
No gather rate appears in the name of FWQ2 Development 6000. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does FWQ2 Development 6000 run?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is FWQ2 Development 6000 online, and how reliable is it?
Currently offline, FWQ2 Development 6000 was last seen 19 days 12 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 9 October 2026.
Where is FWQ2 Development 6000 located?
Nothing published by FWQ2 Development 6000 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 120.82.32.144:28025.
Getting in
How do I join FWQ2 Development 6000?
To connect directly, open Rust's console with F1 and type client.connect 120.82.32.144:28025; or press Launch Rust on this page and Steam opens Rust and joins for you.