FWQ2 Development 6000
Offline 120.82.32.213:28025 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does FWQ2 Development 6000 rank against other Rust servers?
By player hours over the last seven days, FWQ2 Development 6000 places at #13,631, within the top 62% of ranked servers.
How busy is FWQ2 Development 6000?
FWQ2 Development 6000 is offline at this count; we last saw it 18 days 19 hours ago.
Lists and tags
What do the server tags on FWQ2 Development 6000 mean?
These are the tags FWQ2 Development 6000 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include FWQ2 Development 6000?
FWQ2 Development 6000 appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on FWQ2 Development 6000?
The record holds too few of FWQ2 Development 6000's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 23 days 21 hours ago.
Settings
Which map does FWQ2 Development 6000 run?
A procedural map, generated by the game, is in use on FWQ2 Development 6000.
What are the rules and settings on FWQ2 Development 6000?
The name tells you nothing about gather rates: FWQ2 Development 6000 states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does FWQ2 Development 6000 run?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is FWQ2 Development 6000 online, and how reliable is it?
Offline at the moment, FWQ2 Development 6000 was last seen 18 days 19 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 10 October 2026, Rust Population saw it for the first time.
Where is FWQ2 Development 6000 located?
No region is published by FWQ2 Development 6000. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 120.82.32.213:28025.
How to join
How do I join FWQ2 Development 6000?
Open the console with F1 in Rust and enter client.connect 120.82.32.213:28025. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.