Rust PopulationField survey · Rust servers
Observing 75,412 players 11,748 servers 3,731 with someone on 136 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,645habitat unknownfirst seen 5 Oct 2026

FWQ2 Development 6000

Offline 120.82.32.67:28025 checked 19d ago

moddedoxide

Measurements

Players now
1/ 1
= 1 player
100% full
7-day average
0
peak –
Rank
#13,645
top 62%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct11 Oct13 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does FWQ2 Development 6000 rank against other Rust servers?

The last seven days of player hours place FWQ2 Development 6000 at #13,645, within the top 62% of all ranked servers.

How busy is FWQ2 Development 6000?

At this count FWQ2 Development 6000 is offline, with its last sighting 19 days 21 hours ago.

Tags

What do the server tags on FWQ2 Development 6000 mean?

The game's server browser reads the tags FWQ2 Development 6000 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include FWQ2 Development 6000?

On Rust Population, FWQ2 Development 6000 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on FWQ2 Development 6000?

Its rhythm cannot be told yet: too few of FWQ2 Development 6000's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 22 days 22 hours ago, that is how long the current world has stood.

Settings

Which map does FWQ2 Development 6000 run?

The map on FWQ2 Development 6000 is procedural, made by the game.

What are the rules and settings on FWQ2 Development 6000?

No gather rate appears in the name of FWQ2 Development 6000. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does FWQ2 Development 6000 run?

Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is FWQ2 Development 6000 online, and how reliable is it?

Offline at the moment, FWQ2 Development 6000 was last seen 19 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 5 October 2026, Rust Population saw it for the first time.

Where is FWQ2 Development 6000 located?

Nothing published by FWQ2 Development 6000 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 120.82.32.67:28025.

How to join

How do I join FWQ2 Development 6000?

Either enter client.connect 120.82.32.67:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players You can join up to 1 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs166586
Build Game build: 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.