FWQ2 Development 6000
Offline 120.82.32.67:28025 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does FWQ2 Development 6000 rank against other Rust servers?
The last seven days of player hours place FWQ2 Development 6000 at #13,645, within the top 62% of all ranked servers.
How busy is FWQ2 Development 6000?
At this count FWQ2 Development 6000 is offline, with its last sighting 19 days 21 hours ago.
Tags
What do the server tags on FWQ2 Development 6000 mean?
The game's server browser reads the tags FWQ2 Development 6000 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): You can join up to 1 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include FWQ2 Development 6000?
On Rust Population, FWQ2 Development 6000 is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on FWQ2 Development 6000?
Its rhythm cannot be told yet: too few of FWQ2 Development 6000's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 22 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does FWQ2 Development 6000 run?
The map on FWQ2 Development 6000 is procedural, made by the game.
What are the rules and settings on FWQ2 Development 6000?
No gather rate appears in the name of FWQ2 Development 6000. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does FWQ2 Development 6000 run?
Rust network protocol 2634 and build 166586 on Windows is what FWQ2 Development 6000 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is FWQ2 Development 6000 online, and how reliable is it?
Offline at the moment, FWQ2 Development 6000 was last seen 19 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 5 October 2026, Rust Population saw it for the first time.
Where is FWQ2 Development 6000 located?
Nothing published by FWQ2 Development 6000 states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 120.82.32.67:28025.
How to join
How do I join FWQ2 Development 6000?
Either enter client.connect 120.82.32.67:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.