RiSu-Test Server
Offline 121.1.248.130:37600 checked 58m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:16 UTC1h ago | – | – | running | 1 |
| Sun 4 Oct, 08:55 UTC25d ago | 1 | – | – | 0 |
| Sun 27 Sep, 23:55 UTC31d ago | 1 | halved by day 3 | 6.4 days | 0 |
| Mon 14 Sep, 12:21 UTC45d ago | 1 | halved by day 8 | 13.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RiSu-Test Server rank against other Rust servers?
The last seven days of player hours place RiSu-Test Server at #9,588, within the top 43% of all ranked servers.
How busy is RiSu-Test Server?
We have no live count for RiSu-Test Server right now. It was last seen 58 minutes ago. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 12:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on RiSu-Test Server mean?
These are the tags RiSu-Test Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RiSu-Test Server?
RiSu-Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Wipe notes
What does wipe day look like on RiSu-Test Server?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 3 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 3.
What is the wipe schedule on RiSu-Test Server?
RiSu-Test Server wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 1 hours ago the current world was made. Its tags give a wipe schedule of one wipe a month.
Settings
Which map does RiSu-Test Server run?
A procedural map of size 4,500 from seed 1337, generated by the game, is in use on RiSu-Test Server. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.
What are the rules and settings on RiSu-Test Server?
No gather rate appears in the name of RiSu-Test Server. Eight players per group is the default, and it applies here. You get pve here, no player combat. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RiSu-Test Server run?
On Linux, RiSu-Test Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does RiSu-Test Server run smoothly?
The last 48 hours saw an average of 47 server fps, with 44 as the lowest. Up to 103,847 entities were present, counting buildings, deployables and everything else. Up to 2,844 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is RiSu-Test Server online, and how reliable is it?
Offline at the moment, RiSu-Test Server was last seen 58 minutes ago. Judging by the uptime it reports, the last restart was about 16 minutes ago. Over the last 7 full days, 21 of 168 hours were online, or 12%. The first sighting by Rust Population was on 13 September 2026.
Where is RiSu-Test Server located?
Nothing published by RiSu-Test Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 121.1.248.130:37600.
How to join
How do I join RiSu-Test Server?
Open the console with F1 in Rust and enter client.connect 121.1.248.130:37600. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.