TestServer
Offline 121.238.28.167:10241 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers, and #592 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TestServer rank against other Rust servers?
Over the past week it ranks #14,109 for player hours, which puts TestServer in the top 60% of all ranked servers. It places #592 among servers of the quad kind.
How busy is TestServer?
TestServer is offline at this count; we last saw it 27 days 10 hours ago.
Tags
What do the server tags on TestServer mean?
What the game's server browser reads from TestServer is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts4 (Group limit): You may team with up to 4 players; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TestServer?
On Rust Population, TestServer is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad and it will show up.
Wipe schedule
What is the wipe schedule on TestServer?
The record holds too few of TestServer's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 52 days 18 hours ago.
Settings
What are the rules and settings on TestServer?
The name tells you nothing about gather rates: TestServer states none. 4 is the most a group can hold (quad). You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does TestServer run?
The setup is Rust network protocol 2633 and build 165217 on Windows for TestServer. Your game needs the same protocol to join; Steam takes care of updating it.
Is TestServer online, and how reliable is it?
Currently offline, TestServer was last seen 27 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 1 October 2026.
Where is TestServer located?
A region is not published by TestServer. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 121.238.28.167:10241.
Getting in
How do I join TestServer?
To connect directly, open Rust's console with F1 and type client.connect 121.238.28.167:10241; or press Launch Rust on this page and Steam opens Rust and joins for you.