TEST
Online 121.80.41.68:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 10:32 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TEST rank against other Rust servers?
The last seven days of player hours place TEST at #15,240, within the top 69% of all ranked servers.
How busy is TEST?
The count reads 0 players on TEST, which has 3 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on TEST mean?
These are the tags TEST publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^k (Build server): A place to design and practise bases; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TEST?
On Rust Population, TEST is filed under these lists: Modded Rust servers, counted, Rust aim training servers, counted live, Build and creative servers and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on TEST?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on TEST?
Its rhythm cannot be told yet: too few of TEST's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 12 hours ago, that is how long the current world has stood.
Map and rules
Which map does TEST run?
TEST uses a map the game generates, procedural, at size 4,500 with seed 823183683. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on TEST?
No gather rate appears in the name of TEST. The group limit is 8 players, which is the default. You get combat training here, loot is handed out for aim and PvP practice. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TEST run?
On Linux, TEST runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Does TEST run smoothly?
The last 48 hours saw an average of 60 server fps, with 58 as the lowest. Up to 133,669 entities were present, counting buildings, deployables and everything else. The highest memory usage was 7,557 MB. Players feel lag when fps is low and the entity count climbs.
Is TEST online, and how reliable is it?
TEST is up and running at the moment. About 9 days 10 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 17 October 2026.
Where is TEST located?
Nothing published by TEST states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 121.80.41.68:28015.
Getting in
How do I join TEST?
To connect directly, open Rust's console with F1 and type client.connect 121.80.41.68:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.