Rust PopulationField survey · Rust servers
Observing 60,289 players 11,750 servers 3,494 with someone on 127 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,240habitat unknownfirst seen 17 Oct 2026

TEST

Online 121.80.41.68:28015 checked 10m ago

moddedoxidepve

Measurements

Players now
0/ 3
0% full
7-day average
0
peak 1
Rank
#15,240
top 69%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123400:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:32 UTC9d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does TEST rank against other Rust servers?

The last seven days of player hours place TEST at #15,240, within the top 69% of all ranked servers.

How busy is TEST?

The count reads 0 players on TEST, which has 3 slots. Averaged over seven days, it drew 0 players and reached a peak of 1.

Lists and tags

What do the server tags on TEST mean?

These are the tags TEST publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp3 (Max players): 3 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^k (Build server): A place to design and practise bases; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include TEST?

On Rust Population, TEST is filed under these lists: Modded Rust servers, counted, Rust aim training servers, counted live, Build and creative servers and PvE servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on TEST?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on TEST?

Its rhythm cannot be told yet: too few of TEST's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 12 hours ago, that is how long the current world has stood.

Map and rules

Which map does TEST run?

TEST uses a map the game generates, procedural, at size 4,500 with seed 823183683. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on TEST?

No gather rate appears in the name of TEST. The group limit is 8 players, which is the default. You get combat training here, loot is handed out for aim and PvP practice. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does TEST run?

On Linux, TEST runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.

Does TEST run smoothly?

The last 48 hours saw an average of 60 server fps, with 58 as the lowest. Up to 133,669 entities were present, counting buildings, deployables and everything else. The highest memory usage was 7,557 MB. Players feel lag when fps is low and the entity count climbs.

Is TEST online, and how reliable is it?

TEST is up and running at the moment. About 9 days 10 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 17 October 2026.

Where is TEST located?

Nothing published by TEST states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 121.80.41.68:28015.

Getting in

How do I join TEST?

To connect directly, open Rust's console with F1 and type client.connect 121.80.41.68:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^d,^k,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp3
Max players 3 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Gameplay

^d
Combat training The loot is handed to you for aim and PvP practice.
^k
Build server A place to design and practise bases.
^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.