gameovers
Offline 121.87.100.165:28015 checked 36d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does gameovers rank against other Rust servers?
Over the past week it ranks #14,430 for player hours, which puts gameovers in the top 63% of all ranked servers.
How busy is gameovers?
We have no live count for gameovers right now. It was last seen 36 days 16 hours ago.
Lists and tags
What do the server tags on gameovers mean?
The game's server browser reads the tags gameovers publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include gameovers?
gameovers appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on gameovers?
Too few wipes are on record for gameovers to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 36 days 16 hours ago.
Settings
Which map does gameovers run?
The map on gameovers is procedural, made by the game.
What are the rules and settings on gameovers?
Nothing in gameovers's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does gameovers run?
On Linux, gameovers runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is gameovers online, and how reliable is it?
Currently offline, gameovers was last seen 36 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 22 September 2026.
Where is gameovers located?
Nothing published by gameovers states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 121.87.100.165:28015.
How to join
How do I join gameovers?
To connect directly, open Rust's console with F1 and type client.connect 121.87.100.165:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.