IRCP - Test Server
Online 122.199.5.68:28050 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 11:28 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does IRCP - Test Server rank against other Rust servers?
The last seven days of player hours place IRCP - Test Server at #15,344, within the top 69% of all ranked servers.
How busy is IRCP - Test Server?
IRCP - Test Server holds 0 players at the moment, out of 10 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on IRCP - Test Server mean?
What the game's server browser reads from IRCP - Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include IRCP - Test Server?
On Rust Population, IRCP - Test Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on IRCP - Test Server?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on IRCP - Test Server?
The record holds too few of IRCP - Test Server's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 4 days 12 hours ago, that is how long the current world has stood.
Map and rules
Which map does IRCP - Test Server run?
A procedural map of size 2,000 from seed 1586544950, generated by the game, is in use on IRCP - Test Server. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on IRCP - Test Server?
The name tells you nothing about gather rates: IRCP - Test Server states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does IRCP - Test Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for IRCP - Test Server. Your game needs the same protocol to join; Steam takes care of updating it.
Does IRCP - Test Server run smoothly?
The last 48 hours saw an average of 56 server fps, with 47 as the lowest. Entities peaked at 17,405, including buildings, deployables and everything else. The highest memory usage was 1,547 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is IRCP - Test Server online, and how reliable is it?
You will find IRCP - Test Server online now. About 4 days 10 hours ago, it restarted, according to its uptime. Over the last 7 full days, 85 of 168 hours were online, or 51%. It was first seen by Rust Population on 13 September 2026.
Where is IRCP - Test Server located?
Nothing published by IRCP - Test Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 122.199.5.68:28050.
Getting in
How do I join IRCP - Test Server?
To connect directly, open Rust's console with F1 and type client.connect 122.199.5.68:28050; or press Launch Rust on this page and Steam opens Rust and joins for you.