RetroPVE Flooded Playtest
Offline 123.50.149.73:28017 checked 12h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:00 UTC11d ago | 4 | – | running | 0 |
| Sat 17 Oct, 05:45 UTC12d ago | 4 | – | 0.3 days | 1 |
| Fri 16 Oct, 16:50 UTC12d ago | 4 | – | 0.5 days | 1 |
| Fri 16 Oct, 04:15 UTC13d ago | 3 | – | 0.5 days | 0 |
| Thu 15 Oct, 04:48 UTC14d ago | 3 | – | 1 days | 0 |
| Wed 14 Oct, 15:32 UTC14d ago | 1 | – | 0.6 days | 0 |
| Wed 14 Oct, 02:55 UTC15d ago | 3 | – | 0.5 days | 0 |
| Tue 13 Oct, 15:43 UTC15d ago | 3 | – | 0.5 days | 2 |
| Tue 13 Oct, 03:21 UTC16d ago | 6 | – | 0.5 days | 0 |
| Mon 12 Oct, 03:30 UTC17d ago | 6 | – | 1 days | 2 |
| Sun 11 Oct, 07:42 UTC18d ago | 4 | – | 0.8 days | 0 |
| Sat 10 Oct, 02:20 UTC19d ago | 4 | – | 1.2 days | 1 |
| Mon 5 Oct, 08:21 UTC24d ago | 1 | – | 4.7 days | 1 |
| Sun 4 Oct, 21:33 UTC24d ago | 1 | – | 0.5 days | 0 |
| Sun 4 Oct, 07:41 UTC25d ago | 1 | – | 0.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RetroPVE Flooded Playtest rank against other Rust servers?
By player hours over the last seven days, RetroPVE Flooded Playtest places at #11,112, within the top 50% of ranked servers.
How busy is RetroPVE Flooded Playtest?
We have no live count for RetroPVE Flooded Playtest right now. It was last seen 12 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2.
Lists and tags
What do the server tags on RetroPVE Flooded Playtest mean?
These are the tags RetroPVE Flooded Playtest publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RetroPVE Flooded Playtest?
RetroPVE Flooded Playtest appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on RetroPVE Flooded Playtest?
Averaged over recent wipes, 4 players were counted at the busiest point. Peak came 18 hours into the latest wipe.
What is the wipe schedule on RetroPVE Flooded Playtest?
There is no next wipe to predict: RetroPVE Flooded Playtest wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 11 days 20 hours ago.
Map and rules
What are the rules and settings on RetroPVE Flooded Playtest?
No gather rate appears in the name of RetroPVE Flooded Playtest. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RetroPVE Flooded Playtest run?
The setup is Rust network protocol 2635 and build 167781 on Linux for RetroPVE Flooded Playtest. Your game needs the same protocol to join; Steam takes care of updating it.
Is RetroPVE Flooded Playtest online, and how reliable is it?
We last saw RetroPVE Flooded Playtest 12 hours ago, and it is offline now. It was up 98% of the time over the last 7 full days, 164 out of 168 hours. It was first seen by Rust Population on 4 October 2026.
Where is RetroPVE Flooded Playtest located?
Nothing published by RetroPVE Flooded Playtest states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 123.50.149.73:28017 is where it lives.
Getting in
How do I join RetroPVE Flooded Playtest?
Either enter client.connect 123.50.149.73:28017 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.