Rust PopulationField survey · Rust servers
Observing 46,030 players 11,649 servers 3,128 with someone on 109 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 11,112habitat unknownfirst seen 4 Oct 2026

RetroPVE Flooded Playtest

Offline 123.50.149.73:28017 checked 12h ago

moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#11,112
top 50%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123409:0016:0023:0005:0012:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.5 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:00 UTC11d ago 4 – running 0
Sat 17 Oct, 05:45 UTC12d ago 4 – 0.3 days 1
Fri 16 Oct, 16:50 UTC12d ago 4 – 0.5 days 1
Fri 16 Oct, 04:15 UTC13d ago 3 – 0.5 days 0
Thu 15 Oct, 04:48 UTC14d ago 3 – 1 days 0
Wed 14 Oct, 15:32 UTC14d ago 1 – 0.6 days 0
Wed 14 Oct, 02:55 UTC15d ago 3 – 0.5 days 0
Tue 13 Oct, 15:43 UTC15d ago 3 – 0.5 days 2
Tue 13 Oct, 03:21 UTC16d ago 6 – 0.5 days 0
Mon 12 Oct, 03:30 UTC17d ago 6 – 1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RetroPVE Flooded Playtest rank against other Rust servers?

By player hours over the last seven days, RetroPVE Flooded Playtest places at #11,112, within the top 50% of ranked servers.

How busy is RetroPVE Flooded Playtest?

We have no live count for RetroPVE Flooded Playtest right now. It was last seen 12 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 2.

Lists and tags

What do the server tags on RetroPVE Flooded Playtest mean?

These are the tags RetroPVE Flooded Playtest publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RetroPVE Flooded Playtest?

RetroPVE Flooded Playtest appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on RetroPVE Flooded Playtest?

Averaged over recent wipes, 4 players were counted at the busiest point. Peak came 18 hours into the latest wipe.

What is the wipe schedule on RetroPVE Flooded Playtest?

There is no next wipe to predict: RetroPVE Flooded Playtest wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 11 days 20 hours ago.

Map and rules

What are the rules and settings on RetroPVE Flooded Playtest?

No gather rate appears in the name of RetroPVE Flooded Playtest. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does RetroPVE Flooded Playtest run?

The setup is Rust network protocol 2635 and build 167781 on Linux for RetroPVE Flooded Playtest. Your game needs the same protocol to join; Steam takes care of updating it.

Is RetroPVE Flooded Playtest online, and how reliable is it?

We last saw RetroPVE Flooded Playtest 12 hours ago, and it is offline now. It was up 98% of the time over the last 7 full days, 164 out of 168 hours. It was first seen by Rust Population on 4 October 2026.

Where is RetroPVE Flooded Playtest located?

Nothing published by RetroPVE Flooded Playtest states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 123.50.149.73:28017 is where it lives.

Getting in

How do I join RetroPVE Flooded Playtest?

Either enter client.connect 123.50.149.73:28017 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.