Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 117 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,386habitat unknownfirst seen 13 Sep 2026

my5local

Offline 124.209.153.233:28015 checked 1h ago

moddedoxide

Measurements

Players now
1/ 5
= 1 player
20% full
7-day average
1
peak 1
Rank
#6,386
top 29%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75105:0007:0009:0010:0014:0016:00Wiped Tue 27 Oct, 06:17 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctWed 21 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 06:17 UTC1d ago – – running 1
Sun 25 Oct, 13:26 UTC3d ago 1 – 1.7 days 0
Wed 21 Oct, 08:55 UTC7d ago 1 held half 4.2 days 0
Mon 12 Oct, 10:12 UTC16d ago 1 held half 8.9 days 1
Sat 10 Oct, 05:59 UTC18d ago 1 held half 2.2 days 1
Fri 9 Oct, 20:59 UTC18d ago 1 – 0.4 days 0
Wed 7 Oct, 13:47 UTC21d ago 1 held half 2.3 days 1
Mon 5 Oct, 21:02 UTC22d ago 1 – 1.7 days 1
Sat 3 Oct, 03:54 UTC25d ago 1 held half 2.7 days 1
Fri 2 Oct, 18:31 UTC25d ago 1 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does my5local rank against other Rust servers?

The last seven days of player hours place my5local at #6,386, within the top 29% of all ranked servers.

How busy is my5local?

At this count my5local is offline, with its last sighting 1 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. The busiest hour in the last 48 was 07:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on my5local mean?

The game's server browser reads the tags my5local publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include my5local?

On Rust Population, my5local is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe schedule

What does wipe day look like on my5local?

The busiest point of its recent wipes averaged 1 players. 27 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.

What is the wipe schedule on my5local?

No next wipe can be predicted for my5local, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 35 hours ago.

Settings

Which map does my5local run?

A procedural map, generated by the game, is in use on my5local.

What are the rules and settings on my5local?

No gather rate appears in the name of my5local. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does my5local run?

The setup is Rust network protocol 2635 and build 168909 on Windows for my5local. Steam updates your game automatically, but you need the same protocol to join.

Is my5local online, and how reliable is it?

Offline at the moment, my5local was last seen 1 hours ago. Over the last 7 full days, 36 of 168 hours were online, or 21%. On 13 September 2026, Rust Population saw it for the first time.

Where is my5local located?

Nothing published by my5local states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 124.209.153.233:28015.

How to join

How do I join my5local?

To connect directly, open Rust's console with F1 and type client.connect 124.209.153.233:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players The server has 5 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.