Relics Dev Server
Online 125.254.123.81:28015 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:20 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Relics Dev Server rank against other Rust servers?
The last seven days of player hours place Relics Dev Server at #6,384, within the top 29% of all ranked servers.
How busy is Relics Dev Server?
Of its 10 slots, Relics Dev Server is using 1 right now. We counted an average of 0 players in the past week, with 2 at the busiest. The busiest hour in the last 48 was 12:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on Relics Dev Server mean?
These are the tags Relics Dev Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Relics Dev Server?
Relics Dev Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Relics Dev Server?
Across its recent wipes the busiest crowds averaged 1 players. 3 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Relics Dev Server?
The record holds too few of Relics Dev Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 27 days 5 hours ago.
Map and rules
Which map does Relics Dev Server run?
Relics Dev Server uses a map the game generates: procedural.
What are the rules and settings on Relics Dev Server?
Nothing in Relics Dev Server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Relics Dev Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Relics Dev Server. Steam updates your game automatically, but you need the same protocol to join.
Is Relics Dev Server online, and how reliable is it?
Right now, Relics Dev Server is online. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is Relics Dev Server located?
Nothing published by Relics Dev Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 125.254.123.81:28015.
Getting in
How do I join Relics Dev Server?
Open the console with F1 in Rust and enter client.connect 125.254.123.81:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.