DuckGang
Online 128.0.114.99:10600 checked 5m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DuckGang rank against other Rust servers?
Over the past week it ranks #15,269 for player hours, which puts DuckGang in the top 68% of all ranked servers.
How busy is DuckGang?
DuckGang holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on DuckGang mean?
What the game's server browser reads from DuckGang is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DuckGang?
On Rust Population, DuckGang is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on DuckGang?
Too few wipes are on record for DuckGang to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 28 days 1 hours ago the current world was made.
Settings
Which map does DuckGang run?
The map on DuckGang is procedural, made by the game at size 2,000 from seed 6738. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on DuckGang?
The name tells you nothing about gather rates: DuckGang states none. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does DuckGang run?
Rust network protocol 2635 and build 168909 on Windows is what DuckGang uses. The protocol must match for you to join, and Steam updates it for you.
Does DuckGang run smoothly?
It ran at 10 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 15,446, including buildings, deployables and everything else. Memory use peaked at 1,054 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is DuckGang online, and how reliable is it?
You will find DuckGang online now. Judging by the uptime it reports, the last restart was about 14 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 7 October 2026.
Where is DuckGang located?
No region is published by DuckGang. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 128.0.114.99:10600.
How to join
How do I join DuckGang?
Either enter client.connect 128.0.114.99:10600 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.