EPIC PvE Local Production Validation
Offline 129.228.26.174:28115 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 0 | – | running | 0 |
| Wed 30 Sep, 17:22 UTC28d ago | 0 | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does EPIC PvE Local Production Validation rank against other Rust servers?
By player hours over the last seven days, EPIC PvE Local Production Validation places at #15,318, within the top 69% of ranked servers.
How busy is EPIC PvE Local Production Validation?
We have no live count for EPIC PvE Local Production Validation right now. It was last seen 5 days 3 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on EPIC PvE Local Production Validation mean?
What the game's server browser reads from EPIC PvE Local Production Validation is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include EPIC PvE Local Production Validation?
EPIC PvE Local Production Validation appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on EPIC PvE Local Production Validation?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on EPIC PvE Local Production Validation?
Its rhythm cannot be told yet: too few of EPIC PvE Local Production Validation's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 10 hours ago the current world was made.
Settings
What are the rules and settings on EPIC PvE Local Production Validation?
The name tells you nothing about gather rates: EPIC PvE Local Production Validation states none. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does EPIC PvE Local Production Validation run?
The setup is Rust network protocol 2634 and build 167781 on Windows for EPIC PvE Local Production Validation. Your game needs the same protocol to join; Steam takes care of updating it.
Is EPIC PvE Local Production Validation online, and how reliable is it?
Offline at the moment, EPIC PvE Local Production Validation was last seen 5 days 3 hours ago. Over the last 7 full days, 1 of 168 hours were online, or 1%. On 13 September 2026, Rust Population saw it for the first time.
Where is EPIC PvE Local Production Validation located?
A region is not published by EPIC PvE Local Production Validation. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 129.228.26.174:28115.
How to join
How do I join EPIC PvE Local Production Validation?
Either enter client.connect 129.228.26.174:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.