Local Dev Server
Offline 13.143.167.43:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Local Dev Server rank against other Rust servers?
The last seven days of player hours place Local Dev Server at #14,047, within the top 63% of all ranked servers.
How busy is Local Dev Server?
We have no live count for Local Dev Server right now. It was last seen 6 days ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Tags
What do the server tags on Local Dev Server mean?
What the game's server browser reads from Local Dev Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Local Dev Server?
On Rust Population, Local Dev Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Dev Server?
Its rhythm cannot be told yet: too few of Local Dev Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 1 hours ago, that is how long the current world has stood.
Map and rules
Which map does Local Dev Server run?
A procedural map, generated by the game, is in use on Local Dev Server.
What are the rules and settings on Local Dev Server?
Nothing in Local Dev Server's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does Local Dev Server run?
On Windows, Local Dev Server runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Is Local Dev Server online, and how reliable is it?
We last saw Local Dev Server 6 days ago, and it is offline now. It was up 0% of the time over the last 5 full days, 0 out of 120 hours. On 22 October 2026, Rust Population saw it for the first time.
Where is Local Dev Server located?
A region is not published by Local Dev Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 13.143.167.43:28015.
How to join
How do I join Local Dev Server?
Either enter client.connect 13.143.167.43:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.