Rust PopulationField survey · Rust servers
Observing 74,886 players 11,806 servers 3,724 with someone on 106 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,047habitat unknownfirst seen 22 Oct 2026

Local Dev Server

Offline 13.143.167.43:28015 checked 6d ago

moddedoxide

Measurements

Players now
1/ 5
= 1 player
20% full
7-day average
1
peak 1
Rank
#14,047
top 63%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Local Dev Server rank against other Rust servers?

The last seven days of player hours place Local Dev Server at #14,047, within the top 63% of all ranked servers.

How busy is Local Dev Server?

We have no live count for Local Dev Server right now. It was last seen 6 days ago. Averaged over seven days, it drew 1 players and reached a peak of 1.

Tags

What do the server tags on Local Dev Server mean?

What the game's server browser reads from Local Dev Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Local Dev Server?

On Rust Population, Local Dev Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on Local Dev Server?

Its rhythm cannot be told yet: too few of Local Dev Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 1 hours ago, that is how long the current world has stood.

Map and rules

Which map does Local Dev Server run?

A procedural map, generated by the game, is in use on Local Dev Server.

What are the rules and settings on Local Dev Server?

Nothing in Local Dev Server's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, is not running.

About the server

Which version of Rust does Local Dev Server run?

On Windows, Local Dev Server runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Is Local Dev Server online, and how reliable is it?

We last saw Local Dev Server 6 days ago, and it is offline now. It was up 0% of the time over the last 5 full days, 0 out of 120 hours. On 22 October 2026, Rust Population saw it for the first time.

Where is Local Dev Server located?

A region is not published by Local Dev Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 13.143.167.43:28015.

How to join

How do I join Local Dev Server?

Either enter client.connect 13.143.167.43:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.