Rust PopulationField survey · Rust servers
Observing 59,874 players 11,727 servers 3,366 with someone on 179 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,987habitat unknownfirst seen 6 Oct 2026

Rust Devblog 240

Offline 13.143.172.30:28015 checked 22d ago

modded

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,987
top 71%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust Devblog 240 rank against other Rust servers?

The last seven days of player hours place Rust Devblog 240 at #15,987, within the top 71% of all ranked servers.

How busy is Rust Devblog 240?

At this count Rust Devblog 240 is offline, with its last sighting 22 days 21 hours ago.

Lists and tags

What do the server tags on Rust Devblog 240 mean?

These are the tags Rust Devblog 240 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; v2283 (Protocol): The protocol is 2283; a different version will not connect; ptrak (Networking): RakNet is the network layer here, as standard for the game; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; hd53cb39f (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Rust Devblog 240?

On Rust Population, Rust Devblog 240 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded and it will show up.

Wipe schedule

What does wipe day look like on Rust Devblog 240?

Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.

What is the wipe schedule on Rust Devblog 240?

Its rhythm cannot be told yet: too few of Rust Devblog 240's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 22 days 23 hours ago the current world was made.

Map and rules

Which map does Rust Devblog 240 run?

Rust Devblog 240 uses a map the game generates: procedural.

What are the rules and settings on Rust Devblog 240?

No gather rate appears in the name of Rust Devblog 240. No group limit is published. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.

About the server

Which version of Rust does Rust Devblog 240 run?

On Windows, Rust Devblog 240 runs Rust network protocol 2283. Steam updates your game automatically, but you need the same protocol to join.

Is Rust Devblog 240 online, and how reliable is it?

Currently offline, Rust Devblog 240 was last seen 22 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 6 October 2026.

Where is Rust Devblog 240 located?

A region is not published by Rust Devblog 240. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 13.143.172.30:28015.

Getting in

How do I join Rust Devblog 240?

Either enter client.connect 13.143.172.30:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
v2283
Protocol The protocol is 2283; a different version will not connect.
ptrak
Networking RakNet is the network layer here, as standard for the game.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded Plugins or settings change the game; it is listed under Modded.

Other

hd53cb39f
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.