Rust Devblog 240
Offline 13.143.172.30:28015 checked 22d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Devblog 240 rank against other Rust servers?
The last seven days of player hours place Rust Devblog 240 at #15,987, within the top 71% of all ranked servers.
How busy is Rust Devblog 240?
At this count Rust Devblog 240 is offline, with its last sighting 22 days 21 hours ago.
Lists and tags
What do the server tags on Rust Devblog 240 mean?
These are the tags Rust Devblog 240 publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; v2283 (Protocol): The protocol is 2283; a different version will not connect; ptrak (Networking): RakNet is the network layer here, as standard for the game; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; hd53cb39f (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Devblog 240?
On Rust Population, Rust Devblog 240 is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded and it will show up.
Wipe schedule
What does wipe day look like on Rust Devblog 240?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Rust Devblog 240?
Its rhythm cannot be told yet: too few of Rust Devblog 240's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 22 days 23 hours ago the current world was made.
Map and rules
Which map does Rust Devblog 240 run?
Rust Devblog 240 uses a map the game generates: procedural.
What are the rules and settings on Rust Devblog 240?
No gather rate appears in the name of Rust Devblog 240. No group limit is published. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.
About the server
Which version of Rust does Rust Devblog 240 run?
On Windows, Rust Devblog 240 runs Rust network protocol 2283. Steam updates your game automatically, but you need the same protocol to join.
Is Rust Devblog 240 online, and how reliable is it?
Currently offline, Rust Devblog 240 was last seen 22 days 21 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 6 October 2026.
Where is Rust Devblog 240 located?
A region is not published by Rust Devblog 240. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 13.143.172.30:28015.
Getting in
How do I join Rust Devblog 240?
Either enter client.connect 13.143.172.30:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.