Evolution Project
Offline 131.196.198.143:28035 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:48 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Evolution Project rank against other Rust servers?
By player hours over the last seven days, Evolution Project places at #14,792, within the top 67% of ranked servers.
How busy is Evolution Project?
We have no live count for Evolution Project right now. It was last seen 20 days 1 hours ago.
Lists and tags
What do the server tags on Evolution Project mean?
What the game's server browser reads from Evolution Project is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are available; ts15 (Group limit): The team limit is 15; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Evolution Project?
These Rust Population lists include Evolution Project: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Evolution Project?
The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 1 hours in.
What is the wipe schedule on Evolution Project?
Too few wipes are on record for Evolution Project to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 27 days 22 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Evolution Project?
Nothing in Evolution Project's name says how gather works. The group limit is 15 players. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Evolution Project run?
Rust network protocol 2634 and build 166652 on Linux is what Evolution Project uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Evolution Project online, and how reliable is it?
Currently offline, Evolution Project was last seen 20 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 14 September 2026.
Where is Evolution Project located?
No region is published by Evolution Project. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 131.196.198.143:28035.
How to join
How do I join Evolution Project?
Either enter client.connect 131.196.198.143:28035 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.