IKS[211 Devblog]
Offline 132.243.65.0:27015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does IKS[211 Devblog] rank against other Rust servers?
Over the past week it ranks #13,060 for player hours, which puts IKS[211 Devblog] in the top 59% of all ranked servers.
How busy is IKS[211 Devblog]?
IKS[211 Devblog] is offline at this count; we last saw it 9 days 1 hours ago.
Lists and tags
What do the server tags on IKS[211 Devblog] mean?
What the game's server browser reads from IKS[211 Devblog] is this set of tags: mp10 (Max players): The server has 10 slots; v2164 (Protocol): The protocol is 2164; a different version will not connect; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; hb68d7370 (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it; stok (Custom tag): This tag falls outside Rust's standard set; the owner or a plugin set it. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include IKS[211 Devblog]?
These Rust Population lists include IKS[211 Devblog]: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe notes
What is the wipe schedule on IKS[211 Devblog]?
The record holds too few of IKS[211 Devblog]'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 16 days 12 hours ago.
Settings
What are the rules and settings on IKS[211 Devblog]?
No gather rate appears in the name of IKS[211 Devblog]. You will find no published group limit here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does IKS[211 Devblog] run?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Your game needs the same protocol to join; Steam takes care of updating it.
Is IKS[211 Devblog] online, and how reliable is it?
We last saw IKS[211 Devblog] 9 days 1 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 20 October 2026, Rust Population saw it for the first time.
Where is IKS[211 Devblog] located?
Nothing published by IKS[211 Devblog] states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 132.243.65.0:27015.
Getting in
How do I join IKS[211 Devblog]?
Either enter client.connect 132.243.65.0:27015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.