Rust PopulationField survey · Rust servers
Observing 52,794 players 11,689 servers 3,085 with someone on 112 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,498EAfirst seen 13 Sep 2026

[EA]Japan-Server |PvP|

Online EA 133.117.73.110:28015 checked 9m ago

biweekly wipes moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 3
Rank
#5,498
top 25% · #362 in EA
Last wipe
13d ago
biweekly schedule
Next wipe
7h
Fri 30 Oct, 09:00 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75102:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:00 UTC, in 7h. Its biweekly schedule tag · low confidence

14.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

7h
Fri 30 Oct, 09:00 UTC
6d 17h
Thu 5 Nov, 19:00 UTC
FW
14d 7h
Fri 13 Nov, 09:00 UTC
28d 7h
Fri 27 Nov, 09:00 UTC
34d 17h
Thu 3 Dec, 19:00 UTC
FW
42d 7h
Fri 11 Dec, 09:00 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:00 UTC13d ago 2 – running 0
Thu 1 Oct, 18:55 UTC FW28d ago 4 halved by day 1 14.6 days 0
Wed 16 Sep, 13:05 UTC43d ago 0 – 15.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [EA]Japan-Server |PvP| rank against other Rust servers?

Seven-day player hours put [EA]Japan-Server |PvP| at #5,498, or #362 in Asia, inside the top 25% of all ranked servers.

How busy is [EA]Japan-Server |PvP|?

The count reads 0 players on [EA]Japan-Server |PvP|, which has 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 3. The busiest hour in the last 48 was 05:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on [EA]Japan-Server |PvP| mean?

What the game's server browser reads from [EA]Japan-Server |PvP| is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EA (East Asia): Its place in the server browser is under East Asia. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include [EA]Japan-Server |PvP|?

These Rust Population lists include [EA]Japan-Server |PvP|: Modded Rust servers, counted. Filter the server list by Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks and it will show up.

Wipe notes

What does wipe day look like on [EA]Japan-Server |PvP|?

Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 24 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on [EA]Japan-Server |PvP|?

Its tag sets the prediction: too few of [EA]Japan-Server |PvP|'s wipes are on record to confirm the schedule. Due on Friday 30 October at 09:00 UTC is its next wipe. Counted from 13 days 16 hours ago, that is how long the current world has stood. Its tags set out a wipe schedule of one wipe every two weeks.

Map and rules

Which map does [EA]Japan-Server |PvP| run?

A procedural map of size 4,096 from seed 1337, generated by the game, is in use on [EA]Japan-Server |PvP|. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.

What are the rules and settings on [EA]Japan-Server |PvP|?

The name tells you nothing about gather rates: [EA]Japan-Server |PvP| states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [EA]Japan-Server |PvP| run?

Rust network protocol 2635 and build 168909 on Linux is what [EA]Japan-Server |PvP| uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does [EA]Japan-Server |PvP| run smoothly?

It ran at 106 server fps on average over the last 48 hours, and never went below 52. Entities peaked at 101,145, including buildings, deployables and everything else. Memory use peaked at 3,186 MB. Players feel lag when fps is low and the entity count climbs.

Is [EA]Japan-Server |PvP| online, and how reliable is it?

[EA]Japan-Server |PvP| is up and running at the moment. About 3 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is [EA]Japan-Server |PvP| located?

The EA tag is how [EA]Japan-Server |PvP| places itself in Asia. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 133.117.73.110:28015.

Getting in

How do I join [EA]Japan-Server |PvP|?

To connect directly, open Rust's console with F1 and type client.connect 133.117.73.110:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/473S8yCnC7.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players You can join up to 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

EA
East Asia Its place in the server browser is under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.