RustServer_5458
Online 133.88.101.27:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 09:23 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RustServer_5458 rank against other Rust servers?
The last seven days of player hours place RustServer_5458 at #5,849, within the top 26% of all ranked servers.
How busy is RustServer_5458?
RustServer_5458 holds 0 players at the moment, out of 1 slots. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 03:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on RustServer_5458 mean?
The game's server browser reads the tags RustServer_5458 publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RustServer_5458?
These Rust Population lists include RustServer_5458: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on RustServer_5458?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 2 hours in.
What is the wipe schedule on RustServer_5458?
The record holds too few of RustServer_5458's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 18 days 4 hours ago the current world was made.
Map and rules
Which map does RustServer_5458 run?
The map on RustServer_5458 is procedural, made by the game at size 5,670 from seed 16669. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustServer_5458?
Nothing in RustServer_5458's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustServer_5458 run?
The setup is Rust network protocol 2635 and build 168909 on Linux for RustServer_5458. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustServer_5458 run smoothly?
In the last 48 hours, it averaged 88 server fps, with a low of 72. The entity count reached 190,495: buildings, deployables and all other objects. Up to 3,352 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RustServer_5458 online, and how reliable is it?
You will find RustServer_5458 online now. About 1 hours ago, it restarted, according to its uptime. Over the last 7 full days, 54 of 168 hours were online, or 32%. The first sighting by Rust Population was on 11 October 2026.
Where is RustServer_5458 located?
No region is published by RustServer_5458. Rust Population does not look up where the machine stands; it shows where the server says it is. 133.88.101.27:28015 is where it lives.
Getting in
How do I join RustServer_5458?
Open the console with F1 in Rust and enter client.connect 133.88.101.27:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.