combat
Offline 134.19.177.230:26069 checked 19d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 21:36 UTC19d ago | 1 | – | running | 0 |
| Thu 8 Oct, 19:01 UTC21d ago | 2 | – | 1.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does combat rank against other Rust servers?
The last seven days of player hours place combat at #15,863, within the top 72% of all ranked servers.
How busy is combat?
We have no live count for combat right now. It was last seen 19 days ago.
Tags
What do the server tags on combat mean?
These are the tags combat publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include combat?
These Rust Population lists include combat: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on combat?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on combat?
Its rhythm cannot be told yet: too few of combat's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 19 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does combat run?
combat uses a map the game generates, procedural, at size 5,000 with seed 69737. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on combat?
No gather rate appears in the name of combat. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does combat run?
The setup is Rust network protocol 2634 and build 167398 on Linux for combat. Your game needs the same protocol to join; Steam takes care of updating it.
Is combat online, and how reliable is it?
Currently offline, combat was last seen 19 days ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 8 October 2026.
Where is combat located?
No region is published by combat. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 134.19.177.230:26069.
Getting in
How do I join combat?
To connect directly, open Rust's console with F1 and type client.connect 134.19.177.230:26069; or press Launch Rust on this page and Steam opens Rust and joins for you.