Local Dev Server (No-EAC)
Offline 134.195.101.194:28015 checked 32d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Dev Server (No-EAC) rank against other Rust servers?
By player hours over the last seven days, Local Dev Server (No-EAC) places at #16,818, within the top 72% of ranked servers.
How busy is Local Dev Server (No-EAC)?
We have no live count for Local Dev Server (No-EAC) right now. It was last seen 32 days 17 hours ago.
Tags
What do the server tags on Local Dev Server (No-EAC) mean?
What the game's server browser reads from Local Dev Server (No-EAC) is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Dev Server (No-EAC)?
Local Dev Server (No-EAC) appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Dev Server (No-EAC)?
Too few wipes are on record for Local Dev Server (No-EAC) to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 32 days 21 hours ago the current world was made.
Settings
Which map does Local Dev Server (No-EAC) run?
The map on Local Dev Server (No-EAC) is procedural, made by the game.
What are the rules and settings on Local Dev Server (No-EAC)?
No gather rate appears in the name of Local Dev Server (No-EAC). The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does Local Dev Server (No-EAC) run?
Rust network protocol 2633 and build 165217 on Windows is what Local Dev Server (No-EAC) uses. Steam updates your game automatically, but you need the same protocol to join.
Is Local Dev Server (No-EAC) online, and how reliable is it?
We last saw Local Dev Server (No-EAC) 32 days 17 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 26 September 2026.
Where is Local Dev Server (No-EAC) located?
Nothing published by Local Dev Server (No-EAC) states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 134.195.101.194:28015.
How to join
How do I join Local Dev Server (No-EAC)?
Open the console with F1 in Rust and enter client.connect 134.195.101.194:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.