Timos 4Netplayers Rust Server
Online 134.255.222.206:28500 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 09:28 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Timos 4Netplayers Rust Server rank against other Rust servers?
The last seven days of player hours place Timos 4Netplayers Rust Server at #5,104, within the top 23% of all ranked servers.
How busy is Timos 4Netplayers Rust Server?
The count reads 0 players on Timos 4Netplayers Rust Server, which has 16 slots. Seven days of counting give an average of 0 players and a peak of 1. The busiest hour in the last 48 was 19:00 UTC, when an average of 0 players were on.
Tags
What do the server tags on Timos 4Netplayers Rust Server mean?
What the game's server browser reads from Timos 4Netplayers Rust Server is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp16 (Max players): The server has 16 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Timos 4Netplayers Rust Server?
Timos 4Netplayers Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Timos 4Netplayers Rust Server?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Timos 4Netplayers Rust Server?
Its rhythm cannot be told yet: too few of Timos 4Netplayers Rust Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 4 hours ago.
Settings
Which map does Timos 4Netplayers Rust Server run?
A procedural map of size 4,000 from seed 1234567890, generated by the game, is in use on Timos 4Netplayers Rust Server. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Timos 4Netplayers Rust Server?
No gather rate appears in the name of Timos 4Netplayers Rust Server. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Timos 4Netplayers Rust Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Timos 4Netplayers Rust Server. Steam updates your game automatically, but you need the same protocol to join.
Does Timos 4Netplayers Rust Server run smoothly?
The last 48 hours saw an average of 30 server fps, with 25 as the lowest. Entities peaked at 92,399, including buildings, deployables and everything else. The highest memory usage was 2,962 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Timos 4Netplayers Rust Server online, and how reliable is it?
You will find Timos 4Netplayers Rust Server online now. Judging by the uptime it reports, the last restart was about 32 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is Timos 4Netplayers Rust Server located?
A region is not published by Timos 4Netplayers Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 134.255.222.206:28500.
Getting in
How do I join Timos 4Netplayers Rust Server?
Either enter client.connect 134.255.222.206:28500 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.