Rust PopulationField survey · Rust servers
Observing 78,653 players 11,789 servers 3,571 with someone on 243 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,841habitat unknownfirst seen 5 Oct 2026

4Netplayers Rust Server probe 2

Offline 134.255.222.40:25000 checked 19d ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,841
top 72%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct10 Oct12 Oct15 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 4Netplayers Rust Server probe 2 rank against other Rust servers?

Over the past week it ranks #15,841 for player hours, which puts 4Netplayers Rust Server probe 2 in the top 72% of all ranked servers.

How busy is 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 is offline at this count; we last saw it 19 days 1 hours ago.

Tags

What do the server tags on 4Netplayers Rust Server probe 2 mean?

What the game's server browser reads from 4Netplayers Rust Server probe 2 is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe schedule

What is the wipe schedule on 4Netplayers Rust Server probe 2?

The record holds too few of 4Netplayers Rust Server probe 2's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 24 days 15 hours ago.

Map and rules

Which map does 4Netplayers Rust Server probe 2 run?

A procedural map of size 4,500 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server probe 2. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on 4Netplayers Rust Server probe 2?

Nothing in 4Netplayers Rust Server probe 2's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does 4Netplayers Rust Server probe 2 run?

On Linux, 4Netplayers Rust Server probe 2 runs Rust network protocol 2634 and build 167398. The protocol must match for you to join, and Steam updates it for you.

Is 4Netplayers Rust Server probe 2 online, and how reliable is it?

We last saw 4Netplayers Rust Server probe 2 19 days 1 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 5 October 2026, Rust Population saw it for the first time.

Where is 4Netplayers Rust Server probe 2 located?

No region is published by 4Netplayers Rust Server probe 2. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 134.255.222.40:25000.

Getting in

How do I join 4Netplayers Rust Server probe 2?

To connect directly, open Rust's console with F1 and type client.connect 134.255.222.40:25000; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.