Rust PopulationField survey · Rust servers
Observing 49,195 players 11,726 servers 3,240 with someone on 114 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 11,074habitat unknownfirst seen 13 Sep 2026

4Netplayers Rust Server

Online 134.255.223.147:28015 checked 6m ago

moddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#11,074
top 50%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:34 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does 4Netplayers Rust Server rank against other Rust servers?

Over the past week it ranks #11,074 for player hours, which puts 4Netplayers Rust Server in the top 50% of all ranked servers.

How busy is 4Netplayers Rust Server?

Of its 10 slots, 4Netplayers Rust Server is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1.

Lists and tags

What do the server tags on 4Netplayers Rust Server mean?

What the game's server browser reads from 4Netplayers Rust Server is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include 4Netplayers Rust Server?

4Netplayers Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on 4Netplayers Rust Server?

The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on 4Netplayers Rust Server?

Too few wipes are on record for 4Netplayers Rust Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 days 17 hours ago the current world was made.

Settings

Which map does 4Netplayers Rust Server run?

A procedural map of size 5,000 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on 4Netplayers Rust Server?

Nothing in 4Netplayers Rust Server's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does 4Netplayers Rust Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for 4Netplayers Rust Server. The protocol must match for you to join, and Steam updates it for you.

Does 4Netplayers Rust Server run smoothly?

In the last 48 hours, it averaged 25 server fps, with a low of 16. Up to 137,305 entities were present, counting buildings, deployables and everything else. Up to 5,306 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is 4Netplayers Rust Server online, and how reliable is it?

4Netplayers Rust Server is up and running at the moment. The uptime it reports suggests a restart roughly 3 days 18 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is 4Netplayers Rust Server located?

A region is not published by 4Netplayers Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 134.255.223.147:28015.

How to join

How do I join 4Netplayers Rust Server?

Open the console with F1 in Rust and enter client.connect 134.255.223.147:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.