4Netplayers Rust Server
Online 134.255.223.147:28015 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:34 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers Rust Server rank against other Rust servers?
Over the past week it ranks #11,074 for player hours, which puts 4Netplayers Rust Server in the top 50% of all ranked servers.
How busy is 4Netplayers Rust Server?
Of its 10 slots, 4Netplayers Rust Server is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1.
Lists and tags
What do the server tags on 4Netplayers Rust Server mean?
What the game's server browser reads from 4Netplayers Rust Server is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 4Netplayers Rust Server?
4Netplayers Rust Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on 4Netplayers Rust Server?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on 4Netplayers Rust Server?
Too few wipes are on record for 4Netplayers Rust Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 days 17 hours ago the current world was made.
Settings
Which map does 4Netplayers Rust Server run?
A procedural map of size 5,000 from seed 1234567890, generated by the game, is in use on 4Netplayers Rust Server. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on 4Netplayers Rust Server?
Nothing in 4Netplayers Rust Server's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does 4Netplayers Rust Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for 4Netplayers Rust Server. The protocol must match for you to join, and Steam updates it for you.
Does 4Netplayers Rust Server run smoothly?
In the last 48 hours, it averaged 25 server fps, with a low of 16. Up to 137,305 entities were present, counting buildings, deployables and everything else. Up to 5,306 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is 4Netplayers Rust Server online, and how reliable is it?
4Netplayers Rust Server is up and running at the moment. The uptime it reports suggests a restart roughly 3 days 18 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is 4Netplayers Rust Server located?
A region is not published by 4Netplayers Rust Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 134.255.223.147:28015.
How to join
How do I join 4Netplayers Rust Server?
Open the console with F1 in Rust and enter client.connect 134.255.223.147:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.