we met on pc
Offline 134.255.240.88:11000 checked 1h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 00:24 UTC23d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does we met on pc rank against other Rust servers?
By player hours over the last seven days, we met on pc places at #15,341, within the top 69% of ranked servers.
How busy is we met on pc?
We have no live count for we met on pc right now. It was last seen 1 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on we met on pc mean?
The game's server browser reads the tags we met on pc publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include we met on pc?
On Rust Population, we met on pc is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on we met on pc?
Across its recent wipes the busiest crowds averaged 3 players. 46 hours after the latest wipe the crowd peaked.
What is the wipe schedule on we met on pc?
Too few wipes are on record for we met on pc to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 23 days 16 hours ago, that is how long the current world has stood.
Map and rules
Which map does we met on pc run?
The map on we met on pc is procedural, made by the game at size 3,000 from seed 835642727. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on we met on pc?
Nothing in we met on pc's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does we met on pc run?
On Windows, we met on pc runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does we met on pc run smoothly?
In the last 48 hours, it averaged 10 server fps, with a low of 9. Entities peaked at 47,539, including buildings, deployables and everything else. Memory use peaked at 1,740 MB. What players experience as lag comes from low fps and a rising entity count.
Is we met on pc online, and how reliable is it?
Currently offline, we met on pc was last seen 1 hours ago. The uptime it reports suggests a restart roughly 11 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 6 October 2026.
Where is we met on pc located?
No region is published by we met on pc. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 134.255.240.88:11000.
How to join
How do I join we met on pc?
To connect directly, open Rust's console with F1 and type client.connect 134.255.240.88:11000; or press Launch Rust on this page and Steam opens Rust and joins for you.