MobWars Test | Dev Server
Online EU 134.255.255.19:28042 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC17d ago | 2 | – | running | 1 |
| Sat 10 Oct, 08:20 UTC17d ago | 2 | – | 0.3 days | 0 |
| Fri 9 Oct, 15:49 UTC18d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 10:17 UTC24d ago | 2 | halved by day 2 | 6.2 days | 0 |
| Wed 30 Sep, 19:08 UTC27d ago | 2 | – | 2.6 days | 2 |
| Tue 29 Sep, 17:16 UTC28d ago | 2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MobWars Test | Dev Server rank against other Rust servers?
MobWars Test | Dev Server ranks #13,609 on seven-day player hours, #2,456 in Europe, and sits in the top 61% of all ranked servers.
How busy is MobWars Test | Dev Server?
MobWars Test | Dev Server holds 0 players at the moment, out of 10 slots. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 16:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on MobWars Test | Dev Server mean?
The game's server browser reads the tags MobWars Test | Dev Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MobWars Test | Dev Server?
On Rust Population, MobWars Test | Dev Server is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks and it will show up.
Wipe schedule
What does wipe day look like on MobWars Test | Dev Server?
Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 2.
What is the wipe schedule on MobWars Test | Dev Server?
The prediction follows its tag, since too few of MobWars Test | Dev Server's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 17 days 16 hours ago. The tags carry an every-two-weeks wipe schedule.
Map and rules
Which map does MobWars Test | Dev Server run?
A procedural map of size 3,500 from seed 1337, generated by the game, is in use on MobWars Test | Dev Server. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on MobWars Test | Dev Server?
The name tells you nothing about gather rates: MobWars Test | Dev Server states none. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does MobWars Test | Dev Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for MobWars Test | Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.
Does MobWars Test | Dev Server run smoothly?
The last 48 hours saw an average of 184 server fps, with 123 as the lowest. Up to 79,549 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,637 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is MobWars Test | Dev Server online, and how reliable is it?
Right now, MobWars Test | Dev Server is online. About 22 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 18 September 2026.
Where is MobWars Test | Dev Server located?
By its EU tag, MobWars Test | Dev Server says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 134.255.255.19:28042.
Getting in
How do I join MobWars Test | Dev Server?
Either enter client.connect 134.255.255.19:28042 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/PGVAcSnxF4.