Rust PopulationField survey · Rust servers
Observing 40,450 players 11,620 servers 3,014 with someone on 92 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,609EUfirst seen 18 Sep 2026

MobWars Test | Dev Server

Online EU 134.255.255.19:28042 checked 9m ago

biweekly wipes moddedoxidepve

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#13,609
top 61% · #2456 in EU
Last wipe
17d ago
biweekly schedule
Next wipe
8d 11h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence

1.1 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

8d 11h
Thu 5 Nov, 19:00 UTC
FW
10d 7h
Sat 7 Nov, 14:40 UTC
24d 7h
Sat 21 Nov, 14:40 UTC
36d 11h
Thu 3 Dec, 19:00 UTC
FW
38d 7h
Sat 5 Dec, 14:40 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC17d ago 2 – running 1
Sat 10 Oct, 08:20 UTC17d ago 2 – 0.3 days 0
Fri 9 Oct, 15:49 UTC18d ago 2 – 0.7 days 0
Sat 3 Oct, 10:17 UTC24d ago 2 halved by day 2 6.2 days 0
Wed 30 Sep, 19:08 UTC27d ago 2 – 2.6 days 2
Tue 29 Sep, 17:16 UTC28d ago 2 – 1.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does MobWars Test | Dev Server rank against other Rust servers?

MobWars Test | Dev Server ranks #13,609 on seven-day player hours, #2,456 in Europe, and sits in the top 61% of all ranked servers.

How busy is MobWars Test | Dev Server?

MobWars Test | Dev Server holds 0 players at the moment, out of 10 slots. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 16:00 UTC stands out: it averaged 0 players.

Tags

What do the server tags on MobWars Test | Dev Server mean?

The game's server browser reads the tags MobWars Test | Dev Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): Its place in the server browser is under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include MobWars Test | Dev Server?

On Rust Population, MobWars Test | Dev Server is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks and it will show up.

Wipe schedule

What does wipe day look like on MobWars Test | Dev Server?

Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 2.

What is the wipe schedule on MobWars Test | Dev Server?

The prediction follows its tag, since too few of MobWars Test | Dev Server's wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now dates from 17 days 16 hours ago. The tags carry an every-two-weeks wipe schedule.

Map and rules

Which map does MobWars Test | Dev Server run?

A procedural map of size 3,500 from seed 1337, generated by the game, is in use on MobWars Test | Dev Server. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on MobWars Test | Dev Server?

The name tells you nothing about gather rates: MobWars Test | Dev Server states none. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does MobWars Test | Dev Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for MobWars Test | Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.

Does MobWars Test | Dev Server run smoothly?

The last 48 hours saw an average of 184 server fps, with 123 as the lowest. Up to 79,549 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,637 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is MobWars Test | Dev Server online, and how reliable is it?

Right now, MobWars Test | Dev Server is online. About 22 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 18 September 2026.

Where is MobWars Test | Dev Server located?

By its EU tag, MobWars Test | Dev Server says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 134.255.255.19:28042.

Getting in

How do I join MobWars Test | Dev Server?

Either enter client.connect 134.255.255.19:28042 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/PGVAcSnxF4.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

EU
Europe Its place in the server browser is under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.