Buckit's Backyard
Online 134.41.82.44:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:51 UTC5d ago | 0 | – | running | 0 |
| Thu 1 Oct, 17:54 UTC FW26d ago | 3 | halved by day 4 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Buckit's Backyard rank against other Rust servers?
By player hours over the last seven days, Buckit's Backyard places at #15,404, within the top 69% of ranked servers.
How busy is Buckit's Backyard?
Buckit's Backyard holds 0 players at the moment, out of 50 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on Buckit's Backyard mean?
The game's server browser reads the tags Buckit's Backyard publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Buckit's Backyard?
These Rust Population lists include Buckit's Backyard: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Buckit's Backyard?
Across its recent wipes the busiest crowds averaged 2 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 4 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Buckit's Backyard?
Its rhythm cannot be told yet: too few of Buckit's Backyard's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 5 days 7 hours ago.
Map and rules
Which map does Buckit's Backyard run?
The map on Buckit's Backyard is procedural, made by the game at size 4,300 from seed 1291862314. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Buckit's Backyard?
Nothing in Buckit's Backyard's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Buckit's Backyard run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Buckit's Backyard. The protocol must match for you to join, and Steam updates it for you.
Does Buckit's Backyard run smoothly?
It ran at 111 server fps on average over the last 48 hours, and never went below 76. Entities peaked at 103,622, including buildings, deployables and everything else. Up to 3,553 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Buckit's Backyard online, and how reliable is it?
Buckit's Backyard is up and running at the moment. The uptime it reports suggests a restart roughly 5 hours ago. Over the last 7 full days, 106 of 168 hours were online, or 63%. The first sighting by Rust Population was on 13 September 2026.
Where is Buckit's Backyard located?
A region is not published by Buckit's Backyard. Rust Population does not look up where the machine stands; it shows where the server says it is. 134.41.82.44:28015 is where it lives.
How to join
How do I join Buckit's Backyard?
To connect directly, open Rust's console with F1 and type client.connect 134.41.82.44:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.