[DEV] Test Server
Offline 135.125.243.29:30002 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:59 UTC FW27d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [DEV] Test Server rank against other Rust servers?
The last seven days of player hours place [DEV] Test Server at #13,777, within the top 62% of all ranked servers.
How busy is [DEV] Test Server?
At this count [DEV] Test Server is offline, with its last sighting 3 days 18 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Tags
What do the server tags on [DEV] Test Server mean?
The game's server browser reads the tags [DEV] Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [DEV] Test Server?
These Rust Population lists include [DEV] Test Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on [DEV] Test Server?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on [DEV] Test Server?
The force wipe is the only wipe [DEV] Test Server takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 21 hours ago.
Settings
Which map does [DEV] Test Server run?
[DEV] Test Server uses a map the game generates: procedural.
What are the rules and settings on [DEV] Test Server?
The name tells you nothing about gather rates: [DEV] Test Server states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does [DEV] Test Server run?
On Linux, [DEV] Test Server runs Rust network protocol 2635 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.
Is [DEV] Test Server online, and how reliable is it?
Currently offline, [DEV] Test Server was last seen 3 days 18 hours ago. Over the last 7 full days, 2 of 168 hours were online, or 1%. On 29 September 2026, Rust Population saw it for the first time.
Where is [DEV] Test Server located?
A region is not published by [DEV] Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 135.125.243.29:30002.
Getting in
How do I join [DEV] Test Server?
To connect directly, open Rust's console with F1 and type client.connect 135.125.243.29:30002; or press Launch Rust on this page and Steam opens Rust and joins for you.