Rust PopulationField survey · Rust servers
Observing 96,161 players 11,873 servers 3,898 with someone on 387 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,777habitat unknownfirst seen 29 Sep 2026

[DEV] Test Server

Offline 135.125.243.29:30002 checked 3d ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#13,777
top 62%
Last wipe
27d ago
no schedule published
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 2h
Thu 5 Nov, 19:00 UTC
FW
35d 2h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:59 UTC FW27d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does [DEV] Test Server rank against other Rust servers?

The last seven days of player hours place [DEV] Test Server at #13,777, within the top 62% of all ranked servers.

How busy is [DEV] Test Server?

At this count [DEV] Test Server is offline, with its last sighting 3 days 18 hours ago. Seven days of counting give an average of 0 players and a peak of 1.

Tags

What do the server tags on [DEV] Test Server mean?

The game's server browser reads the tags [DEV] Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [DEV] Test Server?

These Rust Population lists include [DEV] Test Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on [DEV] Test Server?

The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.

What is the wipe schedule on [DEV] Test Server?

The force wipe is the only wipe [DEV] Test Server takes, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 21 hours ago.

Settings

Which map does [DEV] Test Server run?

[DEV] Test Server uses a map the game generates: procedural.

What are the rules and settings on [DEV] Test Server?

The name tells you nothing about gather rates: [DEV] Test Server states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, is not running.

About the server

Which version of Rust does [DEV] Test Server run?

On Linux, [DEV] Test Server runs Rust network protocol 2635 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.

Is [DEV] Test Server online, and how reliable is it?

Currently offline, [DEV] Test Server was last seen 3 days 18 hours ago. Over the last 7 full days, 2 of 168 hours were online, or 1%. On 29 September 2026, Rust Population saw it for the first time.

Where is [DEV] Test Server located?

A region is not published by [DEV] Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 135.125.243.29:30002.

Getting in

How do I join [DEV] Test Server?

To connect directly, open Rust's console with F1 and type client.connect 135.125.243.29:30002; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players You can join up to 40 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol To join, your game must match protocol 2635.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.