A Shockbyte Rust Server
Online 135.148.10.244:24445 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:32 UTC3d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Shockbyte Rust Server rank against other Rust servers?
Over the past week it ranks #8,044 for player hours, which puts A Shockbyte Rust Server in the top 36% of all ranked servers.
How busy is A Shockbyte Rust Server?
Of its 40 slots, A Shockbyte Rust Server is using 0 right now. Seven days of counting give an average of 0 players and a peak of 3.
Tags
What do the server tags on A Shockbyte Rust Server mean?
What the game's server browser reads from A Shockbyte Rust Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include A Shockbyte Rust Server?
These Rust Population lists include A Shockbyte Rust Server: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe schedule
What does wipe day look like on A Shockbyte Rust Server?
The busiest point of its recent wipes averaged 3 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on A Shockbyte Rust Server?
Its rhythm cannot be told yet: too few of A Shockbyte Rust Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 3 days 23 hours ago, that is how long the current world has stood.
Map and rules
Which map does A Shockbyte Rust Server run?
A procedural map of size 1,500 from seed 50000, generated by the game, is in use on A Shockbyte Rust Server. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.
What are the rules and settings on A Shockbyte Rust Server?
Nothing in A Shockbyte Rust Server's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does A Shockbyte Rust Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for A Shockbyte Rust Server. Your game needs the same protocol to join; Steam takes care of updating it.
Does A Shockbyte Rust Server run smoothly?
In the last 48 hours, it averaged 238 server fps, with a low of 230. Entities peaked at 7,289, including buildings, deployables and everything else. Memory use peaked at 3,686 MB. What players experience as lag comes from low fps and a rising entity count.
Is A Shockbyte Rust Server online, and how reliable is it?
Right now, A Shockbyte Rust Server is online. Judging by the uptime it reports, the last restart was about 3 days 21 hours ago. It was up 99% of the time over the last 3 full days, 71 out of 72 hours. On 25 October 2026, Rust Population saw it for the first time.
Where is A Shockbyte Rust Server located?
No region is published by A Shockbyte Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 135.148.10.244:24445.
How to join
How do I join A Shockbyte Rust Server?
Either enter client.connect 135.148.10.244:24445 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.